Difference between revisions of "Modelling"

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=Guides, tips and pointers on creating and applying textures=
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=Modelling basics=
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<i>What modelling programme(s) do the community use? </i>
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See [[#Programmes]].
  
* [[General Info]]
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<i>Which one do you recommend?</i>
* [[Choosing dimensions]]
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It depends on which programme do you get used to the best. You may try as many as you can, so you could see which one better fits your preferences. Some say [[TrueSpace]] is simple but sometimes annoying. What is sure you will need it to set the [[#Hierarchy|Default Hierarchy]] using this programme.
* [[Photoshop]]
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* [[Paint Shop Pro]]
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<i>What does a FreeSpace model consist of? </i> <br>
* [[CorelDraw]]
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Your FreeSpace model must have one main body, which is basically the ship itself, other subobjects must be turrets or radar dishes.
* [[Lithium Unwrap]]
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* [[Other]]
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==Default Hierarchy==
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===One-part turret===
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===Multi-part turret===
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===Radar dish===
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===Level of Distance (LOD)===
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===Debris===
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=Typical mistakes=
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=Programmes=
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[[Caligari TrueSpace]] <br>
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[[3D Studio Max]] <br>
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[[GMax]] <br>
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[[Rhino 3D]] <br>
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=Tutorials=

Revision as of 19:25, 10 June 2005

Modelling basics

What modelling programme(s) do the community use? See #Programmes.

Which one do you recommend? It depends on which programme do you get used to the best. You may try as many as you can, so you could see which one better fits your preferences. Some say TrueSpace is simple but sometimes annoying. What is sure you will need it to set the Default Hierarchy using this programme.

What does a FreeSpace model consist of?
Your FreeSpace model must have one main body, which is basically the ship itself, other subobjects must be turrets or radar dishes.

Default Hierarchy

One-part turret

Multi-part turret

Radar dish

Level of Distance (LOD)

Debris

Typical mistakes

Programmes

Caligari TrueSpace
3D Studio Max
GMax
Rhino 3D

Tutorials