Difference between revisions of "Modelling"

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The most important parts of your ship you need to make sure are at least one individual sub-onjects are :-
 
The most important parts of your ship you need to make sure are at least one individual sub-onjects are :-
  
{`
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{|
` Main Hull `` The main 'Body' of the ship, will only explode when the ship is destroyed. `
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| Main Hull || The main 'Body' of the ship, will only explode when the ship is destroyed. |
`}
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Revision as of 02:52, 26 May 2006

Modelling basics

The community currently uses a wide range of modelling programs, from Blender to Lightwave to 3D Studio Max and others. Converters to the .POF format, as used by Freespace 2 is available via a plug in for 3D Studio Max or via the Pof Construction Suite program for .cob (Truespace) files. Any models to be made need to be converted to one of these two formats.

Sub-Objects

The first thing that needs to be understood about Freespace models is the hierarchy they need to be placed in to make sure that conversion is a success. Each Freespace model is made up of several sub models (which can also use more than one material each) or groups. How these groups are arranged will directly affect how the final model works in-game. Don’t panic, it’s not as scary as it sounds.

The most important parts of your ship you need to make sure are at least one individual sub-onjects are :-

Main Hull