Difference between revisions of "Rebel Bomb"

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(templated)
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Standard issue bomb used by Rebel forces.  Thought to be ineffective against large targets.
 
Standard issue bomb used by Rebel forces.  Thought to be ineffective against large targets.
  
==Veteran Comments==
 
''Half the damage of a [[GTM Cyclops]], but otherwise identical.''
 
  
 
==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===
 +
{{Secondary|2 375|20.0|95|800|Average|400|None|8|Full|800|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 2375 m
 
|-
 
| '''Rate of Fire'''
 
| 1 / 20 s
 
|-
 
| '''Velocity'''
 
| 95 mps
 
|-
 
| '''Damage'''
 
| 800
 
|-
 
| Against Hullplating
 
| Average (400)
 
|-
 
| Against Shields
 
| Minimal/None
 
|-
 
| Against Subsystems
 
| Excellent
 
|-
 
| '''Shockwave Radius'''
 
| 100 m / 200 m
 
|-
 
| '''Homing System'''
 
| Aspect Seeking
 
|-
 
| Minimum Lock Time
 
| 5.0 s
 
|-
 
| Turn Rate
 
| 1.0 s
 
|}
 
  
===Notes===
+
==Notes==
 
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.
 
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.
 
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]
 
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]
 
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]
 
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]
 +
 +
 +
===Veteran Comments===
 +
{{Comment|Half the damage of a [[GTM Cyclops]], but otherwise identical.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 15:06, 4 September 2007

Rebel Bomb

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets.


Performance

Statistics

Range 2 375 m
Reload time 20.0 s
Velocity 95 ms-1
Base Damage 800
Armor Damage Average 400
Shield Damage None 8
Subsystem Damage Full 800
Shockwave Radius 100 / 200 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 5.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)
  • Weapon must be locked onto the target in order to be fired (No Dumbfire)


Veteran Comments

Please read the Veteran Comments policy before editing this section.


Half the damage of a GTM Cyclops, but otherwise identical.