Ships.tbl/Retail version

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Revision as of 15:35, 5 September 2006 by Wanderer (talk | contribs) (retail ships.tbl to make things clearer)
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Retail Ships.tbl

$Name:
$Short Name:
$Species
   +Type:
   +Maneuverability:
   +Armor:
   +Manufacturer:
   +Description:
   +Tech Description:
   +Length:
   +Gun Mounts:
   +Missile Banks:
$POF file: 
$POF target file:
$Detail distance:
$ND:
$Show damage:
$Density:
$Damp:
$Rotdamp:
$Max Velocity:
$Rotation Time:
$Rear Velocity:
$Forward accel:
$Forward decel:
$Slide accel:
$Slide decel:
$Expl inner rad:
$Expl outer rad:
$Expl damage:
$Expl blast:
$Expl Propagates:
$Shockwave Speed:
$Shockwave Count:
$Allowed PBanks:
$Allowed Dogfight PBanks:
$Default PBanks:
$Allowed SBanks:
$Allowed Dogfight SBanks:
$Default SBanks:
$SBank Capacity:
$Shields:
$Shield Color:
$Power Output:
$Max Oclk Speed:
$Max Weapon Eng:
$Hitpoints:
$Flags:
   "no_collide" 
   "player_ship"
   "default_player_ship"
   "repair_rearm"
   "cargo"
   "fighter"
   "bomber"
   "transport"
   "freighter"
   "capital"
   "supercap"
   "drydock"
   "cruiser"
   "navbuoy"
   "sentrygun"
   "escapepod"
   "no type"
   "ship copy"
   "in tech database"
   "in tech database multi"
   "dont collide invisible"
   "big damage"
   "corvette"
   "gas miner"
   "awacs"
   "knossos"
   "no_fred"
$AI Class:
$Afterburner:
   +Aburn Max Vel:
   +Aburn For accel:
   +Aburn Fuel:
   +Aburn Burn Rate:
   +Aburn Rec Rate:
$Countermeasures:
$Scan time:
$EngineSnd:
$Closeup_pos:
$Closeup_zoom:
$Shield_icon:
$Ship_icon:
$Ship_anim:
$Ship_overhead:
$Score:
$Stealth:
$Trail:
   +Offset:
   +Start Width:
   +End Width:
   +Start Alpha:
   +End Alpha:
   +Max Life:
   +Spew Time:
   +Bitmap:

SUBSYSTEMS
$Subsystem:
   $Default PBanks:
   $Default SBanks:
   $SBank Capacity:
   $Engine Wash:
   $AWACS: