Difference between revisions of "Shivan Comm Node"

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(Modding Resources: Well, that .pof name is a bit of a downer...)
 
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{{FS12_Ships}}
 
The '''Shivan Comm Node''' is a Shivan device encountered in the [[Binary System]] beyond the second [[Knossos]] gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as "Unknown" in-game, and are revealed as Comm Nodes in the tables only. <br>
 
The '''Shivan Comm Node''' is a Shivan device encountered in the [[Binary System]] beyond the second [[Knossos]] gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as "Unknown" in-game, and are revealed as Comm Nodes in the tables only. <br>
<br>
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Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.
 
Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.
 
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{{shipimage|image=[[Image:Shivancommnode-old.jpg]]|caption=The Shivan Comm Node}}
{{FS12_Ships}}
 
{{shipimage|image=[[Image:commnode320x240.jpg]]|caption=The Shivan Comm Device}}
 
  
 
==Description:==
 
==Description:==
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===Armaments===
 
===Armaments===
 
None
 
None
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==Modding Resources==
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{{shipimage|image=[[File:Shivancommnode.jpg|480px]]|caption=The Shivan Comm Node in FS2_Open with the [[mediavps]] enabled}}
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'''Retail''':
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:$POF File: ???
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:Textures: ???
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'''MediaVP 3.6.10''':
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:$POF File: commnode.pof
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:Textures: ???
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<br>
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History<br>
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Proposed by: ??? on ???<br>
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First WIP Post: ??? on ???<br>
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First In-Game Model: ??? on ???<br>
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Completed In-Game Model: ??? on ???<br>
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Final Corrections: ??? on ???<br>
  
 
===Veteran Comments===
 
===Veteran Comments===
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DO NOT GET HIT BY THE ROTATING BLADES!''
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'''''Do not get hit by the rotating blades!'''''
  
  
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Also, the Crystal is a subsystem (S), so if target it at 4600m with a trebuchet and manage to get it in, kudos to you.
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Also, the Crystal is a subsystem (S), so if you target it at 4600m with a Trebuchet and manage to get it in, kudos to you.}}
 
 
}}
 
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 06:04, 6 November 2016

Terran ships
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Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
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Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The Shivan Comm Node is a Shivan device encountered in the Binary System beyond the second Knossos gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as "Unknown" in-game, and are revealed as Comm Nodes in the tables only.

Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.

Shivancommnode-old.jpg
The Shivan Comm Node


Description:

FS2 Tech Room Description

All details concerning this object have been classified level Omega, accessible only by those immediately authorized by the GTVA Security Council.

Developer Notes

None

Performance:

Statistics

Type Comm Device (?)
Manufacturer Unknown
Maneuverability N/A
Max Velocity N/A
Max Afterburner Velocity N/A
Armor N/A
Hitpoints 40 000
Shields N/A
Length 748 m

Armaments

None

Modding Resources

Shivancommnode.jpg
The Shivan Comm Node in FS2_Open with the mediavps enabled


Retail:

$POF File: ???
Textures: ???

MediaVP 3.6.10:

$POF File: commnode.pof
Textures: ???


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Has a large blast radius when destroyed, so blow it up and run!


Do not get hit by the rotating blades!


On the other hand, if you have the piloting skill, you can weave in and out of the blades and watch them flatten any AI ship stupid enough to follow you.


The fastest way to destroy these is to destroy the core crystal. More specifically, aim the conical parts of the crystal that are close to the points where it unites with the blades. Hitting these points will rapidly destroy the core, after which the whole thing blows up. Note that this only applies if the mission designer progammed the CommNode to self-destruct when the crystal is destroyed; this is not a hard-coded feature.


Also, the Crystal is a subsystem (S), so if you target it at 4600m with a Trebuchet and manage to get it in, kudos to you.