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- 15:36, 20 December 2017 (diff | hist) . . (+1,494) . . N PBR Reference Guide (Created page with "==Introduction== As of release 3.8.0, the FS2 Open engine supports Physically-Based Rendering. Along with it comes many new hurdles for asset creators, and the need for a guid...")
- 23:15, 22 September 2016 (diff | hist) . . (+53) . . PBR Workflow (current)
- 20:57, 3 September 2016 (diff | hist) . . (+127) . . PBR Workflow
- 20:45, 3 September 2016 (diff | hist) . . (+11) . . PBR Workflow
- 20:42, 3 September 2016 (diff | hist) . . (+396) . . PBR Workflow
- 01:10, 8 August 2016 (diff | hist) . . (+253) . . Weapons.tbl (→$BeamInfo:)
- 20:18, 3 August 2016 (diff | hist) . . (+678) . . PBR Workflow
- 20:05, 3 August 2016 (diff | hist) . . (0) . . N File:PBR Nu 01.png (current)
- 20:02, 3 August 2016 (diff | hist) . . (+1) . . PBR Workflow
- 17:26, 26 July 2016 (diff | hist) . . (+187) . . PBR Workflow
- 17:23, 26 July 2016 (diff | hist) . . (+2) . . PBR Workflow
- 17:23, 26 July 2016 (diff | hist) . . (0) . . PBR Workflow
- 04:23, 26 July 2016 (diff | hist) . . (+755) . . PBR Workflow
- 01:54, 25 July 2016 (diff | hist) . . (+372) . . PBR Workflow
- 01:49, 25 July 2016 (diff | hist) . . (+8) . . PBR Workflow
- 01:49, 25 July 2016 (diff | hist) . . (-2) . . PBR Workflow
- 01:49, 25 July 2016 (diff | hist) . . (+2) . . PBR Workflow
- 01:48, 25 July 2016 (diff | hist) . . (+67) . . PBR Workflow
- 23:56, 24 July 2016 (diff | hist) . . (-68) . . PBR Workflow
- 23:54, 24 July 2016 (diff | hist) . . (+13) . . PBR Workflow
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