Difference between revisions of "Swarmer"

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==Tech Room Data==
 
==Tech Room Data==
  
==Veteran Comments==
 
''Even less effective than the [[FighterKiller]], almost anything can shake it off, and survive any impact.''
 
 
''Poor manuverablity, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.''
 
  
 
==Performance==
 
==Performance==
 
===Statistics (FS1)===
 
===Statistics (FS1)===
 +
{{Secondary|1 250|15.0|250|60|Full|60|Good|48|Average|30|0|Aspect Seeking|N / A|2.0 s|1.0 s}}
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 1250 m
 
|-
 
| '''Rate of Fire'''
 
| 15 s
 
|-
 
| '''Velocity'''
 
| 250 mps
 
|-
 
| '''Damage'''
 
| 60
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Good
 
|-
 
| Against Subsystems
 
| Average
 
|-
 
| '''Shockwave Radius'''
 
| None
 
|-
 
| '''Homing System'''
 
| Aspect Seeking
 
|-
 
| Minimum Lock Time
 
| 2.0 s
 
|-
 
| Turn Rate
 
| 1.0 s
 
|}
 
  
 
===Statistics(FS2)===
 
===Statistics(FS2)===
 +
{{Secondary|1 250|15.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}
 +
 +
 +
==Notes==
 +
 +
===Veteran Comments===
 +
{{Comment|Even less effective than the [[FighterKiller]], almost anything can shake it off, and survive any impact.
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 1250 m
 
|-
 
| '''Rate of Fire'''
 
| 15 s
 
|-
 
| '''Velocity'''
 
| 250 mps
 
|-
 
| '''Damage'''
 
| 60
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Good
 
|-
 
| Against Subsystems
 
| Average
 
|-
 
| '''Shockwave Radius'''
 
| 20 m / 40 m
 
|-
 
| '''Homing System'''
 
| Aspect Seeking
 
|-
 
| Minimum Lock Time
 
| 2.0 s
 
|-
 
| Turn Rate
 
| 1.0 s
 
|}
 
  
===Notes===
+
Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 15:41, 4 September 2007

The Swarmer is a aspect-seeking turret fired missile.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Performance

Statistics (FS1)

Range 1 250 m
Reload time 15.0 s
Velocity 250 ms-1
Base Damage 60
Armor Damage Full 60
Shield Damage Good 48
Subsystem Damage Average 30
Shockwave Radius 0 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Statistics(FS2)

Range 1 250 m
Reload time 15.0 s
Velocity 250 ms-1
Base Damage 60
Armor Damage Full 60
Shield Damage Good 48
Subsystem Damage Average 30
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Even less effective than the FighterKiller, almost anything can shake it off, and survive any impact.


Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.