Difference between revisions of "Swarmer"

From FreeSpace Wiki
Jump to: navigation, search
(Veteran Comments)
(Deleted my comment)
Line 8: Line 8:
  
 
''Poor manuverablity, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.''
 
''Poor manuverablity, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.''
 
''I suppose it depends on the difficutly level. When I played [[Exodus]] on Insane, these Moloch missiles tore up my wingmen and the Argos I was guarding.''
 
  
 
==Performance==
 
==Performance==

Revision as of 19:42, 22 May 2007

The Swarmer is a aspect-seeking turret fired missile.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Veteran Comments

Even less effective than the FighterKiller, almost anything can shake it off, and survive any impact.

Poor manuverablity, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.

Performance

Statistics (FS1)

Range 1250 m
Rate of Fire 15 s
Velocity 250 mps
Damage 60
Against Hullplating Excellent
Against Shields Good
Against Subsystems Average
Shockwave Radius None
Homing System Aspect Seeking
Minimum Lock Time 2.0 s
Turn Rate 1.0 s

Statistics(FS2)

Range 1250 m
Rate of Fire 15 s
Velocity 250 mps
Damage 60
Against Hullplating Excellent
Against Shields Good
Against Subsystems Average
Shockwave Radius 20 m / 40 m
Homing System Aspect Seeking
Minimum Lock Time 2.0 s
Turn Rate 1.0 s

Notes