Difference between revisions of "Template:Featured Article"

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<div class="notice metadata" id="Featured Article"><br>http://www.hard-light.net/media/banner-hosted-scp.jpg
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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Shrouding the Light|Featured Article of the Moment]]''
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| align="left"|[[Image:RScreen0016.jpg|thumb|The Hammer of Light-controlled Altair Shipyards in STL: Origins.]]
  
<br>The [[FSSCP Introduction|Freespace Source Code Project]] is the result of the continual upgrade of the original code for Freespace 2, released by [[Volition]] in 2002. So far, its achievements have ranged from things as fundamental as core level HTL and DX8 overhauls of the engine to support higher poly models and new texture types, to things as specific as individual sexps for campaign makers.</div>
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[[Shrouding the Light|Shrouding the Light]] cemented Blaise Russel's reputation as a master of FreeSpace campaign design.  Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions.  It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.
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<noinclude>[[Category:Templates|Featured Article]]</noinclude>

Revision as of 00:55, 29 May 2018

Featured Article of the Moment
The Hammer of Light-controlled Altair Shipyards in STL: Origins.

Shrouding the Light cemented Blaise Russel's reputation as a master of FreeSpace campaign design. Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions. It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.

(more...)