Difference between revisions of "Template:Featured Article"

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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Battle of Endor Syndrome|Featured Article of the Moment]]''
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! style="color: white; height: 30px; background: #512020; 70%; font-size: 125%;"|''[[Shrouding the Light|Featured Article of the Moment]]''
 
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| align="left"|[[Image:Screen005.jpg|thumb|The SJ Sathanas is destroyed in High Noon]]
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| align="left"|[[Image:RScreen0016.jpg|thumb|The Hammer of Light-controlled Altair Shipyards in STL: Origins.]]
  
[[Battle of Endor Syndrome|Battle of Endor Syndrome]] refers to the common tendency of beginner mission designers to create a massive battle with lots of capital ships, fighters, and activity. The main problem with such a mission is the inability of the player to have any meaningful impact upon the outcome of the battleThis problem was recognized as early as the days of ''Descent:FreeSpace'', and [[VolitionWatch]] contributor Zarathud wrote an [[FRED and the Battle of Endor Syndrome|article]] about it.
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[[Shrouding the Light|Shrouding the Light]] cemented Blaise Russel's reputation as a master of FreeSpace campaign design.  Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missionsIt subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.
  
Ironically, the FS2 mission [[High Noon]] has been suggested as a Battle of Endor Syndrome mission when the player has managed to destroy all four beam cannons of the Sathanas.  This is because, despite the limited number of capital ships in the mission, the player's actions cannot affect the outcome.
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([[Shrouding the Light|more...]])
 
 
([[Battle of Endor Syndrome|more...]])
 
 
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Latest revision as of 19:55, 28 May 2018

Featured Article of the Moment
The Hammer of Light-controlled Altair Shipyards in STL: Origins.

Shrouding the Light cemented Blaise Russel's reputation as a master of FreeSpace campaign design. Unusual in that it is both a Great War-era campaign and a Vasudan campaign, it combined a fresh look at existing FreeSpace history with imaginative and well-designed missions. It subsequently received an "expansion pack" in Shrouding the Light: Origins, a series of campaign vignettes serving as a loose prequel.

(more...)