Difference between revisions of "User talk:Gildan Bladeborn"

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(New page: == Knossos article == Anytime you say something contradicts canon or doesn't make sense, please be specific if it isn't obvious why. There are many non-canon theories on FSWiki. ~~~~)
 
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Anytime you say something contradicts [[canon]] or doesn't make sense, please be specific if it isn't obvious why. There are many non-canon theories on FSWiki. [[User:Mustang19|Mustang19]] 15:39, 8 November 2007 (CST)
 
Anytime you say something contradicts [[canon]] or doesn't make sense, please be specific if it isn't obvious why. There are many non-canon theories on FSWiki. [[User:Mustang19|Mustang19]] 15:39, 8 November 2007 (CST)
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:I've seen a few, but that one really takes the cake.  How can anyone actually think the Knossos doesn't stabilize jump nodes?  When it was off, no node.  They SAY in multiple command briefings that it's a mechanism for creating/stabilizing jump nodes, every one you run into that's active has (surprisingly enough! (not really)) an active subspace node to accompany it.  The ending cutscene where Petrarch makes a point of mentioning that our "Journey into Hell" netted us a prize: The means to construct our own gate, to return home?  How can you reconcile things like that with this ''absurd'' "it's actually designed to do the opposite of everything the game says it does" theory?  I can see how citing reasons why something doesn't make sense might be a good policy, but that theory directly contradicts every single piece of information about the Knossos in the entire game!
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:There are plenty of things in the game to speculate about and devise non-canon theories to explain, the Knossos (or at least it's core functionality) isn't one of them.  If that theory wasn't obviously nonsense, then I don't know what is. -[[User:Gildan Bladeborn|Gildan Bladeborn]] 14:13, 13 November 2007 (CST)

Revision as of 20:13, 13 November 2007

Knossos article

Anytime you say something contradicts canon or doesn't make sense, please be specific if it isn't obvious why. There are many non-canon theories on FSWiki. Mustang19 15:39, 8 November 2007 (CST)

I've seen a few, but that one really takes the cake. How can anyone actually think the Knossos doesn't stabilize jump nodes? When it was off, no node. They SAY in multiple command briefings that it's a mechanism for creating/stabilizing jump nodes, every one you run into that's active has (surprisingly enough! (not really)) an active subspace node to accompany it. The ending cutscene where Petrarch makes a point of mentioning that our "Journey into Hell" netted us a prize: The means to construct our own gate, to return home? How can you reconcile things like that with this absurd "it's actually designed to do the opposite of everything the game says it does" theory? I can see how citing reasons why something doesn't make sense might be a good policy, but that theory directly contradicts every single piece of information about the Knossos in the entire game!
There are plenty of things in the game to speculate about and devise non-canon theories to explain, the Knossos (or at least it's core functionality) isn't one of them. If that theory wasn't obviously nonsense, then I don't know what is. -Gildan Bladeborn 14:13, 13 November 2007 (CST)