Alter-ship-flag
From FreeSpace Wiki
alter-ship-flag Sets a ships flag and/or parse flag. Takes 4 or more arguments... 1: Ship flag name 2: True if turning on, false if turning off 3: True\False - Apply this flag to future waves of this wing. Apply to ship if not present Rest: (optional) Name of ships, wings, or entire teams. If not supplied, will work on all ships in the mission Ship Flags: invulnerable - Stops ship from taking any damage protect-ship - Ship and Turret AI will ignore and not attack ship beam-protect-ship - Turrets with beam weapons will ignore and not attack ship no-shields - Ship will have no shields (ETS will be rebalanced if shields were off and are enabled) targetable-as-bomb - Allows ship to be targetted with the bomb targetting key flak-protect-ship - Turrets with flak weapons will ignore and not attack ship laser-protect-ship - Turrets with laser weapons will ignore and not attack ship missile-protect-ship - Turrets with missile weapons will ignore and not attack ship immobile - Will not let a ship move or rotate in any fashion vaporize - Causes a ship to vanish (no deathroll, no debris, no explosion) when destroyed break-warp - Causes a ship's subspace drive to break. Can be repaired by a support ship never-warp - Causes a ship's subspace drive to never work. Cannot be repaired by a support ship afterburner-locked - Will stop a ship from firing their afterburner primaries-locked - Will stop a ship from firing their primary weapons secondaries-locked - Will stop a ship from firing their secondary weapons no-subspace-drive - Will not allow a ship to jump into subspace don't-collide-invisible - Will cause polygons with an invisible texture to stop colliding with objects no-ets - Will not allow a ship to alter its ETS system toggle-subsystem-scanning - Switches between being able to scan a whole ship or individual subsystems scannable - Whether or not the ship can be scanned cargo-known - If set, the ships cargo can be seen without scanning the ship stealth - If set, the ship can't be targeted, is invisible on radar, and is ignored by AI unless firing friendly-stealth-invisible - If set, the ship can't be targeted even by ships on the same team hide-ship-name - If set, the ship name can't be seen when the ship is targeted hidden-from-sensors - If set, the ship can't be targeted and appears on radar as a blinking dot no-dynamic - Will stop allowing the AI to persue dynamic goals (eg: chasing ships it was not ordered to) no-secondary-lock-on - Will disable target acquisition for secondaries of all types (does not affect turrets)
Notes
- This is one of the few SEXPs that can be applied to ships not present.