GTM Cluster Bomb
GTM-86 Cluster Bomb
The GTM-86 Cluster Bomb |
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Contents
Tech Room Data
A second-generation Synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships.
Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast field, making the cluster bomb most effective against fighter formations.
Command Brief Animation
Performance
Statistics
Range | 800 m | |
Reload time | 5.0 s | |
Velocity | 160 ms-1 | |
Base Damage | 60 | |
Armor Damage | Full | 60 |
Shield Damage | Good | 45 |
Subsystem Damage | Full | 60 |
Shockwave Radius | 30 / 100 m | |
Type: | Heat Seeking | |
View Cone: | 180 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Spawned warheads
Range | 75 m | |
Reload time | 0.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 35 | |
Armor Damage | Full | 35 |
Shield Damage | Full | 35 |
Subsystem Damage | Average | 17.5 |
Shockwave Radius | 20 / 60 m | |
Type: | Heat Seeking | |
View Cone: | 45 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon spawns 8 smaller warheads
Veteran Comments
Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged Rockeye. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely. At the least, it's better than a Synaptic.
The Cluster Bomb is quite similar in function to the Infyrno missile of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. It homes in towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Cluster Bomb down and makes it almost useless is its relatively slow speed and horrible turn rate. Most fighters are capable of turning harder and faster than the Cluster Bomb, and if they play it right, they can evade a Cluster Bomb simply by making quick, sharp turns and using the afterburners at the right moment. It is possible to kill some ships with this missile, but even a poor marksman like myself prefer other missiles to this.