Dirk

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

Description

Dirk missile pod.png
The GES-2 Dirk Swarm Missile System


Blue Planet Tech Room Description

The Mulberry GES-2 swarm missile is primarily used against bombers and slower heavy fighters. It has moderate stopping power, and its tracking abilities are limited, but its range is excellent, making it a strong choice for head-to-head engagements. High cost-per-kill ratio make the Dirk a distasteful commodity for logistics officers.

Performance

Statistics

Range 1785 m
Reload time 4 s
Velocity 210 ms-1
Base Damage 50
Armor Damage 1.0x 50
Shield Damage 0.9x 45
Subsystem Damage 0.7x 35
Shockwave Radius 15 / 30 m
Type: Aspect Seeking
View Cone: N/A
Minimum Lock Time: 2.4
Turn Rate (360 degrees): 1.5 s


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Mostly useless, the Javelin is preferable in a dogfight. The only advantage this has is its range; it increases your reach and allows you to engage the enemy from further out than you would otherwise be able to, but even this has a catch as at maximum range you are very unlikely to land any hits.


This has the same tactical application of the GTM Hornet in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a Javelin. Use it to take out a Scimitar in one volley, or to scatter GTVA wings before they are in engagement range. It's not going to take out a Nyx but it will definitely kill a Myrmidon if the swarm hits. Much like the Hornet is made obsolete by the Tornado the Dart is much preferable to the Dirk.


The Dirk is somewhat underrated because it's misunderstood--it's a bad dogfight weapon and a mediocre stand-off weapon against fighter wings. The Dirk works well against bombers--its good range and considerable damage output is a big threat to the slow, lumbering bomber wings that you often encounter. Its range and damage also make it a decent weapon to use against larger ships, though against anything larger than a cruiser, you should only use it to take out turrets and subsystems. If you're going for a dogfight or utility missile, though, go with a bank of Darts, Hellfires, or Javelins.