EA Aurora

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The EA Aurora


Description:

Tech Room Description

The standard fighter for the Earth Alliance, the StarFury, boasts a unique design in which large engine pods are mounted on to the ends of each wing. This design gives the StarFury incredible maneuvering capability that is beat only by fighters employing a gravimetric propulsion system. The Aurora class StarFury has good acceleration and mounts two pulse cannons. The ship can also be modified to carry several missiles on the wings. StarFuries can be launched from heavy cruisers, corvettes, as well as destroyers and larger vessels. They are not atmospheric capable fighters.

Veteran Comments

Read the Veteran Comments policy before editing this section.


An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn't really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters. EDIT BY VIDMASTER: By the current version of TBP, the Aurora's maneuverability is fully realized by giving the craft (and most other EA fighters based on that design) the GLIDE ability. Also, the lateral thrusters are much stronger than most other alien craft, making the fighter very difficult to hit when piloted by an experienced player.


Performance:

Statistics

Type Heavy Fighter
Manufacturer Mitchell-Hyundyne
Maneuverability Very Good
Max Velocity 90 - 110 mps
Max Afterburner Velocity 130.0 mps
Armor Light
Hitpoints 440
Length 8 m

Armaments

Bank Guns Standard Loadout
1st 2 40mm Pulse
Compatible Primaries
40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor
Bank Capacity Standard Loadout
1st 4 EA Venom 1
2nd 4 EA Venom 1
Compatible Secondaries
EA Venom 1, EA Venom 2