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    Ends the mission as if the player had engaged his subspace drive, but without him doing so. Dumps the player back into
    a normal debriefing. Does not invoke red-alert status.
    Takes no arguments.


This can be used along with distance-ship-subsystem to simulate carrier landings by ending the mission at a certain distance from the fighterbay subsystem. Another use is when you have no jump capable ships and want to simulate the player flying back to a mothership some distance away - In this case, you can use cutscene SEXPs to show the ship flying away into the horizon, then fade-out and end the mission with this SEXP to dump the mission into debriefing.