GTBs Moscow

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All information related to the GTBs Moscow is non-canon.
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For the cumulative project started by Black Wolf, see GTCv Moscow.

What originally started out as an unfinished, 140-polygon model by Black Wolf was given to veteran 3D modellers of the HLP community to work on in turn. This project, titled "Cumulative Modelling", started on August 31, 2007. Over the course of the next two years, several members of the community worked on it, one by one. Each member made a modification of the model, submitted it online, and let another member work on that modified model. Some time after the project was considered to have reached technical completion, someone enlarged the Moscow into a much larger ship and reclassified it as the GTBs Moscow, which resulted in this model.


The GTBs Moscow (not final version)

Tech Room Description



  • Model by Black Wolf, akenbosch, Hades, Vasudan Admiral, RazorsKiss, Vengeance, Turambar, Water and bizzybody
  • Turret placements and tabling by thesizzler
  • Textures and UV mapping (not shown) by Water



Type Battleship
Manufacturer Unknown
Maneuverability N/A
Max Velocity 20
Max Afterburner Velocity N/A
Armor N/A
Hitpoints 480 000
Shields N/A
Width 673 m
Height 940 m
Length 3671 m


Default Statistics
Turret Type Amount
BFGreen 1
BGreen 6
AAAf 4
Huge Railgun 6 (x4)
Light Railgun 8 (x4)
Long Range Flak 1
Heavy Flak 2
Standard Flak 2
TerPulse 12 (x4)
Terran Huge Turret 2
Terran Medium Turret 6 (x4)

Veteran Comments

Read the Veteran Comments policy before editing this section.

The image that you see above is a vague representation of the Moscow at best, hence the parenthesized text. Water actually made some Deimos-esque textures and maps for the Moscow, but for whatever reason, the version uploaded onto, i.e. the one in the picture above, does not have these maps, instead sporting a single texture stretched across the entire ship.

I think the "Stretchmap" version was created by someone who worked outside of the cumulative modelling thread and decided to do it his own way or something. As such it should be considered a 'branch' of the 'evolution' process.

Download link: