|All information related to the GTC Hyperion is non-canon.|
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Blue Planet Tech Room Description
Oldest of the next-generation GTVA warships, the Hyperion cruiser represents the Alliance's best shot at a new niche for the aging cruiser hull — a scout, skirmisher, and anti-fighter platform that can conduct reconnaissance by fire, draw off bomber wings, and engage larger ships from range with its Thorn Lance light beams.
With corvettes dominating the the main line combatant role, cruisers must be deployed - and built - more carefully. Hyperion captains train to respond to their many predators, including heavy assault wings and beam-armed warships.
After Capella, the Threat Exigency Initiative launched a push for new military technology and doctrine. At the center would be a next generation of warships, more agile, sophisticated, and survivable than their ancestors: capable of sliding around Shivan concentrations and applying force to gaps and weaknesses.
They would also be more expensive. Unfortunately, the Terran economy had just flown into a supernova.
GTVA High Command issued a requirement for a next-generation cruiser that could serve as an escort, skirmisher, and screen element. It would have the anti-fighter prowess of the Aeolus, a highly capable subspace drive, next-generation power systems, and electronic warfare capabilities. All this was true, but it was also a smokescreen.
In truth, the Hyperion-class cruiser was an attempt to shake down next-generation systems...and next-generation procurement. The Admiralty took a torch to the connections between the officer corps and Alliance contractors, then rebuilt the procurement system with brutalist efficiency. Careers flared up, burnt out, and spiraled off into nothing around the Hyperion as teams fought to get their systems on-board.
Economic sequestration placed the Hyperion in danger of cancellation, and suddenly project teams began withdrawing, trying to avoid tying their technology to a failed warship. This left the baffled hull designers with no choice but to build a ship without knowing what equipment it would carry.
The team drew on experience with the Deimos corvette to build the ship from the reactor out, selecting a simple hull form and flexible power grid. This allows the Hyperion to easily mount new systems. Even the forward beam cannons are trivial to replace if destroyed, since the emitters are isolated from the plasma cores.
The first block of Hyperions served as a testbed for meson reactors, pulse weapons, and next-generation beams. Although successful as anti-fighter pickets and reasonably affordable, they didn't hit the mark for subspace agility or anti-ship firepower. The class is still rolling through a series of block upgrades, expanding electronic warfare capabilities and installing survivability packages for the main weapons.
The Hyperion is notorious for the so-called 'bad quench' failure mode of its meson reactors, which severely limits the crew's chances of survival in the event of a hull loss.
- Model by Stratcomm
- BP Director's Cut model by Aesaar
|Yaw, Pitch, Roll||100.0, 100.0, 80.0 s|
|Max Velocity||30 ms-1|
|Hitpoints||40 000 pts|
|Terran Turret 2||4|
- Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387
- Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42