GTI Asteria

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All information related to the GTI Asteria is non-canon.
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GTIAsteria.png
The GTI Asteria


Description:

The Shard Of Infinity Tech Room Description

The GTI Asteria is a station originally designed for commerce and trade. With its 9 docking points and able to station at least one wing of fighters for patrols, the station is well-fitted to serve as a hub for trade in system. Because Asteria-class Stations are easily set-up, this class of station became the GTA's choice for supply outposts in contested areas. With 24 turrets the Asteria's self-defense is outstanding for a station of its size but with its smaller size also comes lower durability, therefore using fighters are its primary means of defense is highly advised.

Developer Notes

The model was originally made by Axem and then converted by Oddgrim. However, there were some problems with the model regarding the dockpoints, a nonfunctional fighterbay and the mapping. These were solved by 0rph3u5. Another version of the model exists in the Inferno Alliance mod which was derived independently from Oddgrim's conversion or even Axem's original model.

Some features of the original model were lost during the conversion—like the teeth around the hexagonal hole.


Name origin

Asteria is the name of various characters of Greek mythology, including a Titan goddess. In Hesoid's texts, the island Asteria is identical to the island of Delos.

Performance:

Statistics

Type Installation
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll N/A s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 85 000
Hitpoints 0
Shields 1625
Length {{{10}}} m


Armaments

The Shard of Infinity Blue Planet
Turret Type Amount Turret Type Amount
Terran Huge Turret 4 TerPulse 4
Terran Turret 12 STerPulse 11
Standard Flak 8 Standard Flak 6
AAAf 3

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Compared with Arcadia, the Asteria has really some serious defensive ground-work. Most of the 24 turrets are well placed to defend the station—some are placed quite odd spaces and have questionable effect on the defense.


When I last downloaded this station, the fighters were flying their docking path backwards. If you're going to use this station, test to see if it's happening to you, then make sure to manually reverse point 1 and point 3 on each of the fighterbay paths while in PCS2. That fixed the problem for me.


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