Ray MkII

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Ray MkII


Tech Room Description

The long awaited sequel to the first Ray, it improved on every aspect and became a mainstay fighter for the longest of time. Nowadays its mostly found in the hands of mercenaries though.



Designer's Comments



Name Ray MkII
Type Medium Space Superiority
Description Second Generation Fighter
Manufacturer Earth orbital shipyards
Yaw, Pitch, Roll 3.2 - 3.2 - 2.5 s
Max Velocity 75 (95) ms-1
Rear Velocity 25 ms-1
Max Afterburner Velocity 115 ms-1
Max Afterburner Duration 5.88 s
Hitpoints 300 pts
Shields 420 pts
Length 17.37 m
Width 18.94 m
Height 6.33 m
Primary weapons
1st bank 4 guns
Secondary weapons
1st bank capacity 60
Countermeasure capacity 20 countermeasures


Default Statistics
Bank Guns Capacity Standard Loadout
1st 4 100 VX-02A Particle
Compatible Primaries
EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot
Default Statistics
Bank Capacity Standard Loadout
1st 60 LDRP-2
Compatible Secondaries
DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11

Modding Resources

$POF File: RayII.pof
Texture list: RayII;Glass;SF_RayMkIIInu;gunbarrel;grey;damage


Veteran Comments

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