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  • ...ds. Use common sense in defining your messages, and there shouldn't be any problems. ...esented here will adapt well, and hopefully there'll never be an excuse to FRED a quiet mission again.
    11 KB (1,901 words) - 10:30, 18 November 2022
  • ...larger) battling each other across a space teeming with fighters. An old [[FRED and the Battle of Endor Syndrome|Volition Watch article]] advised FREDders ==What are the problems with such missions?==
    6 KB (996 words) - 15:41, 22 August 2010
  • ...llowing five steps will hopefully help anyone aspiring to teach themselves FRED to map out their plans and ultimately come out a pro FREDder. ...roduction to FRED - even before the [[SCP]], people were doing things with FRED that the original coders had never even considered implementing, let alone
    11 KB (1,988 words) - 16:50, 24 July 2010
  • *Create your own full-featured missions with FRED, our FreeSpace Mission Editor, included free! The disc versions of FreeSpace have problems running on systems with more than 2 GB of RAM. To fix this, follow these st
    3 KB (509 words) - 21:00, 17 September 2023
  • ...functions of [[ModelView]]'s POF editor and the various View functions in FRED to get a feel for what goes into a FreeSpace model. ...o have "$name=somename", where somename is the display name of the dock in FRED, added to their user-defined properties tab. The final point of a docking p
    20 KB (3,441 words) - 18:07, 13 March 2010
  • **Not using it can cause problems within fs_open and it's a BAD MOD DESIGN. **In the future, fs_open will maybe be able to avoid these problems but, nevertheless, it's still a BAD DESIGN.
    106 KB (15,622 words) - 20:26, 28 March 2024
  • *This feature may resolve certain rendering problems where parts of models are not drawn on Linux drivers}} ...on't be able to use it. A special build of wxLauncher is able to configure FRED so that the -mod doesn't have to be done manually see [http://www.hard-ligh
    43 KB (6,749 words) - 17:02, 16 May 2023
  • ...on|NTCv ''Danton'']] jumps in, do not engage it. The Colossus will have no problems making mincemeat out of it. *A few oversights can be seen by opening this mission in FRED. In particular, messages regarding the Iceni and the Danton are defined, bu
    5 KB (869 words) - 14:27, 18 February 2021
  • ...or FSO. It may be worth checking what is already available, or how certain problems have been solved by other people if you are stuck. Also, if you have comple ...hip class. Similarly, since most scripts should run just in FSO and not in FRED, setting the <tt>Application</tt> condition to <tt>FS2_Open</tt> is a good
    33 KB (5,820 words) - 03:13, 11 March 2024
  • ...' is obviously the name of the weapon, this is the name you will be giving FRED for weapons. ...rward when it is done directly with [[Weapons.tbl]]. However, there may be problems with using '''*-wep.tbm'''s to add or change existing beam sections if the
    12 KB (1,770 words) - 03:12, 27 November 2020
  • * In FRED, ships are auto-named by assigning a number to their ship class (for exampl * Some FreeSpace 1 FRED mission descriptions read, "i am the god of beer and fire."
    30 KB (4,813 words) - 21:03, 17 September 2023
  • Apart from the game engine or the mission editor, FRED, the game needs data to run; it needs missions, sounds, 3D models, textures *'''Contents:''' This is where the help files for FRED are stored. Since the help files are viewed in a web browser, they were no
    24 KB (3,752 words) - 00:45, 3 January 2023
  • ...to put those dreams into effect. And, early on, I discovered Peter Drake's FRED FAQ and the FreeSpace Developer's List (FDL). For all of the kudos that FRED deserves, FRED alone cannot explain why so many have flocked to FreeSpace mission design.
    6 KB (961 words) - 22:11, 5 April 2010
  • ...uld attempt to release only quality products when they were the designers. FRED, the FreeSpace Mission editor, allows ordinary gamers to use many of the sa ...perhaps, for many cases, but too often the wonderful and unique options of FRED lie untapped and unused.
    9 KB (1,538 words) - 11:34, 24 January 2013
  • ...ith their design questions on the FDL. Peter Drake created a comprehensive FRED FAQ, and then included a walkthrough of mission design. Pastel created a Fr ...nt information. Interplay contributed weekly "FreeSpace Stories" from well-known science fiction authors, and announced another contest for amateur authors
    7 KB (1,120 words) - 07:53, 21 July 2009
  • ...ve passed the player ship and kills them. [[Radar-set-max-range]] [[Portal:FRED|SEXP]] should be used to prevent the targeting of the disposed ships.
    8 KB (707 words) - 18:21, 19 June 2012
  • If you want to make cool cutscenes, you have to have some experience with FRED already, otherwise it may be difficult to arrange certain effects.... For cutscene art it is important to know a few traits of FRED, the editor. First of all, the order of the entries in a SEXP matters. They
    11 KB (1,912 words) - 08:11, 24 February 2010
  • ''Descent: FreeSpace — The Great War'' (also known as ''Conflict: FreeSpace — The Great War'') is the first part of the seri ...for the use of players and the game itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions.
    12 KB (1,989 words) - 20:59, 17 September 2023
  • ====Finding the problems==== ...ames. It's also important to track the FREDder who made the changes should problems arise.
    19 KB (3,042 words) - 20:28, 13 December 2023
  • ...5 rediscovered a series of very old missions he had done with the original FRED and FS1, following encouragement by the community he convered the missions While HGI was a initial success, LoA suffered some problems in the initial release. 0rph3u5 resonded to the wishes of the community and
    3 KB (554 words) - 17:10, 3 August 2009

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