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  • ...ime strategy games were advanced starting with Warcraft II, and later such games as Age of Empires, Starcraft, and Total Annihilation. RPG's have not had su ...justice. This is all going to change in a few weeks, when FreeSpace rocks the world.
    3 KB (617 words) - 11:37, 24 January 2013

Page text matches

  • ...nt-size:162%; border:none; margin:0; padding:.1em; color:#FFF;">Welcome to the [[Main Page| FreeSpace Wiki]]</div> <div style="top:+0.2em; font-size:95%; color:#FFF;">The ultimate source of FreeSpace info.</div>
    2 KB (331 words) - 12:34, 25 February 2021
  • ==[https://www.gog.com/ Good Old Games] (GOG)== ...d. Definitely the most highly-recommended means of obtaining the games at the present time.
    3 KB (493 words) - 08:15, 16 November 2017
  • * If you want to ask about bugs, you can do so on the forums: # ALWAYS post what command lines you're using (And which ones the bug happens with).
    5 KB (891 words) - 02:56, 12 August 2021
  • ...ssion. The more time you spend on your mission, the better it will become, the more ideas you will get how to make it better. ...dow, look at the SEXP tree and think slowly, logically and you'll discover the error. It's commonplace, but people learn from mistakes.
    18 KB (3,172 words) - 11:58, 21 November 2022
  • The Holy Grail of Storytelling ...uter game project leaders, designers, and writers to consider the issue of the unchecked unsophistication in computer game stories and dialog very serious
    23 KB (4,108 words) - 15:24, 5 October 2008
  • The Holy Grail of Storytelling SELECTING THE DETAILS
    15 KB (2,643 words) - 20:06, 25 March 2009
  • The Holy Grail of Storytelling ...(and better) material, and polishing every element that makes its way into the final draft.
    14 KB (2,602 words) - 15:30, 5 October 2008
  • The Holy Grail of Storytelling The important thing is never to stop questioning.
    32 KB (5,623 words) - 15:31, 5 October 2008
  • [[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTVA Hardware|Ships]] | [[#Preferred Primary and Secon Here are the basics of space combat in FreeSpace 2.
    11 KB (1,831 words) - 21:01, 17 September 2023
  • [[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary an ...of space, nobody can hear you scream, so don't get yourself killed. That's the first rule in any handbook.
    5 KB (727 words) - 21:01, 17 September 2023
  • ...includes dozens of fan-created missions. ''Silent Threat'' was released on the second of October, 1998. ''[[The Pursuit]] -
    6 KB (968 words) - 21:03, 17 September 2023
  • As of the end of FreeSpace 2, there are four canon '''species''' in the FreeSpace universe. ...rans, or Humans, are the most prominent race in the games, and the race of the player in all official FreeSpace titles to date.<br>
    1 KB (216 words) - 16:34, 3 September 2018
  • ...S1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.''' *To get access to all movies in the tech room, type ''freespacestandsalone''.
    5 KB (893 words) - 21:00, 17 September 2023
  • :''This article is about the species. For the campaigns by Blaise Russel, see [[Phantoms]] and [[Echo Gate]].'' :'''''The Destroyers''' redirects here. For a list of destroyer-class vessels, see [[
    10 KB (1,575 words) - 22:34, 7 January 2021
  • ...ssions, meaning it can be enabled and the mission Quick Restarted, leaving the player with infinite missile supply. Campaign progress is not affected by t *To get access to all movies in the tech room, type freespacestandsalone
    3 KB (491 words) - 21:02, 17 September 2023
  • ...pe out Terran and Vasudan outposts alike. With both Terran and Vasudans on the run, they must work together against their common enemy if they are to save ...der to preserve the fragile space treaty. Is the GTI setting you up or are the Shivans spreading their evil rage?
    3 KB (509 words) - 21:00, 17 September 2023
  • ...iations, and other jargon''' used by official FreeSpace sources as well as the FreeSpace community. ...ampaigns for both FreeSpace games. Released to the public along with said games.
    24 KB (3,768 words) - 10:39, 30 September 2021
  • <b>Sequel of the award-winning FreeSpace: The Great War</b> ...in the galaxy as both races prepare their civilisations for the return of the [[Shivans]].
    6 KB (943 words) - 21:01, 17 September 2023
  • ...ely numerous conflicts between what is seen here, and what is seen in both games. See [[Node Inconsistencies]] for a list of these conflicts. ...adhere with the stars' positions as seen in the night sky from Earth, nor the relative distances to one another (for those that exist in real life).
    2 KB (395 words) - 00:22, 18 February 2024
  • ...ale mapping can be blurry and inconsistent if extreme care is not given to the construction of a map. Mapping a ship also requires you to be able to crea ...d just playing with it. See what you can come up with. And that's all of the texture section until someone who is better at it than I am comes along and
    19 KB (3,156 words) - 01:30, 6 May 2019

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