Difference between revisions of "Turret"

From FreeSpace Wiki
Jump to: navigation, search
m (categorized)
m
Line 1: Line 1:
==General==
+
'''Turrets''' are equipped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the [[SD Lucifer|SD ''Lucifer'']], which were [[beam weapons]].
<br>
+
 
Turrets are equiped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the [[SD Lucifer]], which were [[beam weapons]].
+
In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher.
  
In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret and warhead launcher. <br>
 
 
Standard turrets are armed with fighter lasers or standard capital ship turret lasers. This type of turret is controlled by a human gunner. The more experienced the gunners are, the more effective they can use the turrets and thereby get more accurate.
 
Standard turrets are armed with fighter lasers or standard capital ship turret lasers. This type of turret is controlled by a human gunner. The more experienced the gunners are, the more effective they can use the turrets and thereby get more accurate.
  
 
==Turret weapons==
 
==Turret weapons==
<br>
+
*[[Terran Turret Weak]]<br>
[[Terran Turret Weak]]<br>
+
*[[Terran Turret]]<br>
[[Terran Turret]]<br>
+
*[[Terran Huge Turret]]<br>
[[Terran Huge Turret]]<br>
+
*[[Shivan Turret Laser]]<br>
[[Shivan Turret Laser]]<br>
+
*[[Shivan Megafunk Turret]]<br>
[[Shivan Megafunk Turret]]<br>
 
  
 
<i>And any fighter laser</i>
 
<i>And any fighter laser</i>
===Notes for Mission designers===
+
===Notes for mission designers===
<br>
+
You have to set each turret's AI class individually if you want to change the Default AI Class, set in the table data.
You have to set each turret's Ai class individually if you want to change the Default Ai Class, set in the table data.<br>
+
 
 
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.
 
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.
  
 
==Misc notes==
 
==Misc notes==
<br>
+
*The spelling "turrent" is a relatively common misspelling.
<i>The spelling 'turrent' is wrong</i>
 
  
 
[[Category:Technologies]]
 
[[Category:Technologies]]

Revision as of 16:28, 28 June 2008

Turrets are equipped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the SD Lucifer, which were beam weapons.

In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher.

Standard turrets are armed with fighter lasers or standard capital ship turret lasers. This type of turret is controlled by a human gunner. The more experienced the gunners are, the more effective they can use the turrets and thereby get more accurate.

Turret weapons

And any fighter laser

Notes for mission designers

You have to set each turret's AI class individually if you want to change the Default AI Class, set in the table data.

You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.

Misc notes

  • The spelling "turrent" is a relatively common misspelling.