Difference between revisions of "Engine limitations"
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Revision as of 17:13, 24 September 2008
The maximum numbers of certain types of entities that can exist in the FS2_Open engine
Tables
The maximum types of an entity that can exist in the table
| Name | Limit | |
| Standard | Inferno | |
| Ship Classes | 130 | 250 |
| Weapon Classes | 200 | 300 |
| Beam Shots | 5 | |
| Object Types | 16 | |
| IFFs | 10 | |
| AI Profiles | 5 | |
| Cutscenes | 10 | |
| Hud Gauges | 64 | |
| Intelligence Entries | 30 | |
Objects
The maximum number of objects that can exist in a mission
| Name | Limit |
| Objects | 1000 |
| Ships | 400 |
| Weapons | 350 |
| Beams | 500 |
Wings
The maximum number wings or ships in a wing that can exist
| Name | Limit |
| Wings | 75 |
| Ships per Wing | 6 |
| Starting Wings | 3 |
| Squadron Wings | 5 |
| TvT Teams | 2 |
| TvT Wings per Team | 1 |
| TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
| Name | Limit | |
| Standard | Inferno | |
| Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
| Name | Limit |
| Textures | 64 |
| Ship Primary Banks | 3 |
| Ship Secondary Banks | 4 |