Difference between revisions of "GTM Synaptic"
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I don't like it. The bomblets hardly ever hit their target, and that's pretty much the whole purpose of it. | I don't like it. The bomblets hardly ever hit their target, and that's pretty much the whole purpose of it. | ||
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+ | the explosion causes more damage than the bomlets. this thing is used more as a distraction to show away annoying scorpions. | ||
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+ | The Synaptic is quite similar in function to the [[GTM Infyrno|Infyrno missile]] of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. In basic English, the Synaptic travels towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Synaptic down and makes it almost useless is its slow speed and horrible turn rate. The fact of the matter is that it only moves at 90 m/s, so most fighters can evade it simply by using their afterburners (or, in the case of the [[GTF Valkyrie]], divert a bit of extra energy to Engines and open up the throttles). It is possible to kill some ships with this missile, but even a poor marksmen like myself prefer other missiles to this. If, however, the Synaptic moves faster and can turn corners as hard as a [[GTF Ulysses|Ulysses]] can, I'm certain that it will be of great use in the field.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 14:36, 24 November 2008
GTM-1 Synaptic Bomb
File:Synaptic 320x240.jpg |
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The GTM-1 Synaptic Bomb |
Contents
Tech Room Data
Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).
Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.
Performance
Statistics
Range | 225 m | |
Reload time | 5.0 s | |
Velocity | 90 ms-1 | |
Base Damage | 60 | |
Armor Damage | Full | 60 |
Shield Damage | Good | 45 |
Subsystem Damage | Full | 60 |
Shockwave Radius | 50 / 100 m | |
Type: | Dumbfire | |
View Cone: | N / A | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | N / A |
Spawned warheads
Range | 1 050 m | |
Reload time | 0.0 s | |
Velocity | 175 ms-1 | |
Base Damage | 35 | |
Armor Damage | Full | 35 |
Shield Damage | Full | 35 |
Subsystem Damage | Average | 17.5 |
Shockwave Radius | 0 m | |
Type: | Heat Seeking | |
View Cone: | 180 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.5 s |
Notes
Veteran Comments
I don't like it. The bomblets hardly ever hit their target, and that's pretty much the whole purpose of it.
the explosion causes more damage than the bomlets. this thing is used more as a distraction to show away annoying scorpions.