Difference between revisions of "GTF Valkyrie"
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− | ''The top bank primaries are the outer two guns, and don't expect to hit anything smaller than a bomber with these. The second bank fires shots incredibly close together, originating from just under the cockpit, making this bank much more useful. Aim shots like you would the Herc. On Comm SS issues - don't let your front shield drop, or you'll find the Comm SS down to 20% or lower.'' }} | + | ''The top bank primaries are the outer two guns, and don't expect to hit anything smaller than a bomber with these. The second bank fires shots incredibly close together, originating from just under the cockpit, making this bank much more useful. Aim shots like you would the Herc. On Comm SS issues - don't let your front shield drop, or you'll find the Comm SS down to 20% or lower.'' |
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+ | ''The Valkyrie is the only practical choice for [[Out of the Dark, Into the Night]] (the mission where the Shivans first appear and destroy the ''Plato'') if you want to take down the Scorpion. Get a Valkyrie and load up Furys into both banks. The Apollo's secondary placement is very bad for dumbfire missiles and your ML-16s are useless, anyway. The mission where you escort the ''Galatea'' through an asteroid field is also much easier, because of the Valkyrie's superior speed and maneuverability.''}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 16:00, 9 January 2009
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The GTF Valkyrie |
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Contents
Description:
FS1 Tech Room Description
Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.
Developer Notes
High speed recon and bomber-intercept fighter. Offers high weapon compatibility and payload.
Name origin
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin's hall.
Performance:
Statistics
Type | Interceptor |
Manufacturer | Han-Roland Corp. |
Maneuverability | Good |
Max Velocity | 85.0 - 100.0 mps |
Max Afterburner Velocity | 165.0 mps |
Armor | Medium |
Hitpoints | 240 |
Shields | 350 |
Length | 21 m |
Armaments
Freespace 1 | ||
Bank | Guns | Standard Loadout |
1st | 2 | ML-16 Laser |
2nd | 2 | Prometheus |
Compatible Primaries | ||
ML-16 Laser, Disruptor, Avenger, Prometheus, Banshee, Leech Cannon, S-Breaker |
Freespace 1 | ||
Bank | Capacity | Standard Loadout |
1st | 60 | MX-50 |
Compatible Secondaries | ||
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, EM Pulse, Cluster Bomb |
Veteran Comments
Flies like a dream. You'll love the huge afterburner capacity with all power shunted to Engines.
It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don't expect much backup if you've been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.
I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn't a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.
If you're going to fly this thing in one of the earlier missions in FS1 without shields, you'll come to learn the hard way about the poor placement of the Communication Subsystem, I don't know about anyone else having issues with the Comm SS being prone to a cheap shot, but be warned, have a support ship in the area if there's some mission critical dialogue going on in the middle of a dogfight (it shouldn't be there in the first place, but there is), or you're going to miss something important.
This ship is my absolute favorite. It is extremely maneuverable, and has a top speed that it can hold for a very long time. If anyone is having trouble with this ship, they are flying it wrong. The best loadout is Hornets and Prometheus cannons. The shielding system should keep you alive, and if you know how to handle the flying performance of this craft, it can be used for almost any mission. The hull plating is a bit restrictive, but when in a mission where you can use shields, this ship is an unparalleled fighter. Do not look over this ship.
The top bank primaries are the outer two guns, and don't expect to hit anything smaller than a bomber with these. The second bank fires shots incredibly close together, originating from just under the cockpit, making this bank much more useful. Aim shots like you would the Herc. On Comm SS issues - don't let your front shield drop, or you'll find the Comm SS down to 20% or lower.