Difference between revisions of "Distance"
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(Important comment added - distance should be widely used in departure cues by replacing are-waypoints-done-delay) |
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==Comments== | ==Comments== | ||
− | Commonly used to determine if a ship is close enough to a node to warp out. | + | Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using [[are-waypoints-done-delay]] may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing. |
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[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] |
Revision as of 21:07, 3 April 2009
Distance (Status operator) Returns the distance between two objects. These objects can be either a ship, a wing, or a waypoint. Returns a numeric value. Takes 2 arguments... 1: The name of one of the objects. 2: The name of the other object.
Comments
Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using are-waypoints-done-delay may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.