Difference between revisions of "Is-event-false-delay"
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(New page: is-event-false-delay Mission Event False (Boolean operator) Returns true N seconds after the specified event in the this mission is false (or failed). It returns false otherwise...) |
m (linking to is-event-true-delay which has a much more extensive article) |
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===Comments=== | ===Comments=== | ||
There are serious issues with this SEXP and directive events, and as such it should be avoided for that use whenever possible. Using it will in many cases prevent the directive from appearing on the HUD until it is either completed or has failed. | There are serious issues with this SEXP and directive events, and as such it should be avoided for that use whenever possible. Using it will in many cases prevent the directive from appearing on the HUD until it is either completed or has failed. | ||
+ | |||
+ | For an explanation and how to get around these issues in FSO, see [[is-event-true-delay]]. | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] |
Latest revision as of 00:43, 21 October 2009
is-event-false-delay Mission Event False (Boolean operator) Returns true N seconds after the specified event in the this mission is false (or failed). It returns false otherwise. Returns a boolean value. Takes 2 arguments... 1: Name of the event in the mission. 2: Number of seconds to delay before returning true.
Comments
There are serious issues with this SEXP and directive events, and as such it should be avoided for that use whenever possible. Using it will in many cases prevent the directive from appearing on the HUD until it is either completed or has failed.
For an explanation and how to get around these issues in FSO, see is-event-true-delay.