Difference between revisions of "Standard Flak"
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− | {{Comment|The meat-and-potato point defense weapon in [[Portal:Freespace 2|FreeSpace 2]] | + | {{Comment|The meat-and-potato point defense weapon in [[Portal:Freespace 2|FreeSpace 2]]. It is used by every race and virtually every warship ([[GVC Aten]] doesn't count), and some non-warships ([[GTFr Triton]]); the [[GTC Aeolus]] actually makes most of its warship kills with flak rather than its two weak [[SGreen]]s. |
Revision as of 15:49, 21 March 2010
Standard Flak is a defensive weapon used in FreeSpace 2
Description
Commonly used anti-fighter weapon
Performance
Statistics
Range | 1050 m | |
Rate of Fire | 6.67 s-1 | |
Velocity | 700 ms-1 | |
Base Damage | 30 | |
Armor Damage | Full | 30 |
Shield Damage | Full | 30 |
Subsystem Damage | Poor | 6 |
Shockwave Radius | 20 / 30 m |
Notes
Veteran Comments
Flak is primarily a danger to a fightercraft with a breached shield quadrant, ANY breached shield quadrant, even if it's on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.
As said above, if you have any breached quadrant, you're going to die soon. When you have to destroy the first Sathanas's beam turrets, you should pipe more power into the shields to avoid being killed by the flak.
In relation to bombs, the problem with flak is that it rarely makes direct hits on anything smaller than a Seraphim. Bombs have to be hit directly in order to blow up, not by a shockwave.