Difference between revisions of "Earth Minbari War"

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Earth Minbari War is the demo campaign for [[The Babylon Project]]. Following its release, it has garnered considerable criticism from players.
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Earth Minbari War is the demo campaign for [[The Babylon Project]].
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==Player Comments==
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This campaign is full of glitches, distracting spelling mistakes, and balance issues. Notice that even the campaign's title is not spelled correctly! Looks like no one from the TBP team has read enough to learn about phrases like "French-Indians War" or "American-European relations" and notice the hyphen there. Very good first impression. And there are those insidious commas that no one can use properly. About the missions: The first mission gave the next indescribably positive impression. After defending the frigate I was told to escort, and being authorized to withdraw, I received a failure debrief. Why? Because I trusted the FREDder's skill to set up the RTB order in a sensible way. I don't know why I did, but I shouldn't have. Turned out I should have waited for the frigate to jump out, notwithstanding my RTB orders. I had to replay the first mission just because the FREDder assumed I was a telepath and figure out by myself that the mission requires the frigate to jump out after the RTB was issued. There is a mission that requires you to protect 4 frigates, which you can order to depart in the comms menu(!), only to discover that only two of the four mission goals are ever completed (there's one goal per frigate). The same two mission goals remain incomplete through the mission, no matter if you save them or they are destroyed (as the plot requires it). In other words, there are two mission goals that forever remain incomplete. Yes, that's right. A so-called official campaign is so thoroughly polished that such things can happen, and you were trying to play it, not test it. The last two missions are meant to be about humans heroically defending the Earth, but the missions are so confusing and the enemy's weapons are so powerful that your only means of survival is to fly away, or cheat your way through. At least it worked. The Earth Minbari War [sic] is a superficially tested tech demo, with just enough effort put into it as to provide some kind of context to the mods that the TBP team created. SWGP2 is much more fun than this.
  
 
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[[Category:User-made_Campaigns]]
 
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[[Category:TBP campaigns]]

Revision as of 13:07, 13 April 2010

Earth Minbari War is the demo campaign for The Babylon Project.

Player Comments

This campaign is full of glitches, distracting spelling mistakes, and balance issues. Notice that even the campaign's title is not spelled correctly! Looks like no one from the TBP team has read enough to learn about phrases like "French-Indians War" or "American-European relations" and notice the hyphen there. Very good first impression. And there are those insidious commas that no one can use properly. About the missions: The first mission gave the next indescribably positive impression. After defending the frigate I was told to escort, and being authorized to withdraw, I received a failure debrief. Why? Because I trusted the FREDder's skill to set up the RTB order in a sensible way. I don't know why I did, but I shouldn't have. Turned out I should have waited for the frigate to jump out, notwithstanding my RTB orders. I had to replay the first mission just because the FREDder assumed I was a telepath and figure out by myself that the mission requires the frigate to jump out after the RTB was issued. There is a mission that requires you to protect 4 frigates, which you can order to depart in the comms menu(!), only to discover that only two of the four mission goals are ever completed (there's one goal per frigate). The same two mission goals remain incomplete through the mission, no matter if you save them or they are destroyed (as the plot requires it). In other words, there are two mission goals that forever remain incomplete. Yes, that's right. A so-called official campaign is so thoroughly polished that such things can happen, and you were trying to play it, not test it. The last two missions are meant to be about humans heroically defending the Earth, but the missions are so confusing and the enemy's weapons are so powerful that your only means of survival is to fly away, or cheat your way through. At least it worked. The Earth Minbari War [sic] is a superficially tested tech demo, with just enough effort put into it as to provide some kind of context to the mods that the TBP team created. SWGP2 is much more fun than this.