Difference between revisions of "Template:Beam"
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(Adding a field) |
(Added the notes I jotted down while creating Vishnan Beam Weapons.) |
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==Usage== | ==Usage== | ||
− | < | + | <code>{{Beam|4500|20|2|Direct|1|5 000|455|10 000}}</code> |
+ | |||
+ | Which gives: | ||
− | |||
{| | {| | ||
|- | |- | ||
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| 10 000 | | 10 000 | ||
|} | |} | ||
+ | |||
+ | ==Note== | ||
+ | Beam stats are based on multiple values found in the weapons table file and are calculated as follows: | ||
+ | |||
+ | :'''Range''': [+Range value] | ||
+ | :'''Recharge Time''': [$Fire Wait value] | ||
+ | :'''Beam Lifetime''': [+Life value] | ||
+ | :'''Type''': [+Type value], where | ||
+ | ::0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed | ||
+ | :'''Shots''': [+Shots value] | ||
+ | :'''Damage per second''': [$Damage value] x 5.5 | ||
+ | :'''Damage per second (sustained)''': Damage per pulse / Recharge Time | ||
+ | :'''Damage per pulse''': [$Damage value] x Beam lifetime | ||
[[Category:Templates|Beam]] | [[Category:Templates|Beam]] | ||
</noinclude> | </noinclude> |
Revision as of 18:19, 18 May 2010
Range | {{{1}}} m |
Recharge Time | {{{2}}} s |
Beam Lifetime | {{{3}}} s |
Type: | {{{4}}} |
Shots | {{{5}}} |
Damage per second | {{{6}}} |
Damage per second (sustained) | {{{7}}} |
Damage per pulse | {{{8}}} |
Usage
Range
4500 m
Recharge Time
20 s
Beam Lifetime
2 s
Type:
Direct
Shots
1
Damage per second
5 000
Damage per second (sustained)
455
Damage per pulse
10 000
Which gives:
Range | 4500 m |
Recharge Time | 20 s |
Beam Lifetime | 2 s |
Type: | Direct |
Shots | 1 |
Damage per second | 5 000 |
Damage per second (sustained) | 455 |
Damage per pulse | 10 000 |
Note
Beam stats are based on multiple values found in the weapons table file and are calculated as follows:
- Range: [+Range value]
- Recharge Time: [$Fire Wait value]
- Beam Lifetime: [+Life value]
- Type: [+Type value], where
- 0 = Direct; 1 = Slashing; 2 = Targeting; 3 = Anti fighter; 4 = Fixed
- Shots: [+Shots value]
- Damage per second: [$Damage value] x 5.5
- Damage per second (sustained): Damage per pulse / Recharge Time
- Damage per pulse: [$Damage value] x Beam lifetime