Difference between revisions of "UED Solaris"

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==Veteran Comments==
 
==Veteran Comments==
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{{Comment|This ship is the most badass ship in War in Heaven. It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.}}
  
 
[[Category: User-made Ships]]
 
[[Category: User-made Ships]]
 
[[Category: Blue Planet]]
 
[[Category: Blue Planet]]

Revision as of 17:42, 7 August 2010

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


The UED Solaris is the destroyer class of the UEF in Blue Planet.

Description:

File:Solaris2.PNG
The UED Solaris


Blue Planet: War in Heaven Tech Description

Prior to the outbreak of the UEF-GTVA war, the Solaris class Destroyers were the most controversial pieces of military hardware in use by the Federation. They represented a massive investment of resources and manpower that, according to critics, was fundamentally unnecessary. Designed by an ad-hoc committee of the Federation's best engineering and tactical thinkers and built at Mars' Bradbury Fleet Yards, these enormous warships seemed like answers to a nonexistent problem.

There are currently 3 ships of this class in service: the Solaris under Admiral Byrne, the Eris under Admiral Netreba, and the Toutatis under Admiral Calder. They each serve as both flagships and primary strategic deterrents for their respective fleets. The Solaris class' primary firepower is delivered via 12 Hwacha Mk 2 missile launchers, each capable of firing up to 4 missiles before a reload cycle. Secondary armament is comprised of fast-firing mass drivers designed to kill enemy turrets, supplemented by a comprehensive suite of point defense and flak guns.

They also carry a sizable fighter complement, befitting their role as carriers. While the Solaris destroyers themselves have barely seen combat in the war, their impact on the strategic situation is enormous, and the actions of their fighter wings are critical in the Federation's defensive efforts. Each Solaris serves as a single-handed 'fleet in being', deterring a crushing GTVA assault.

Developer Notes

This ship is derived from Esarai's Arashi concept, which was in turn inspired by the UEFg Karuna and FD Vexor. However, there are several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret layout was built to custom order, and the ship's maps and animations were produced by a collaborative effort between Esarai, The_E, HerraTohtori, and Darius. This model is also somewhat infamous for breaking FSO at a few points, as its original iteration was too detailed for the pof model file format.

Name Origin

Named for the classic science fiction novel by Stanislaw Lem, which was notable for portraying truly unknowable aliens.

Performance:

Statistics

Type Destroyer
Manufacturer Bradbury Fleet Yards
Maneuverability N/A
Yaw, Pitch, Roll 15 s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 180 000
Hitpoints N/A
Shields 3496
Length m
Width 861 m
Height 810 m
Fighter Complement 16 squadrons (192 spacecraft)

Armaments

BP: WiH
Turret Type Amount
Apocalypse 12
Arashi Turret 16
Burst Flak 16
Point Defense Turret 20

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This ship is the most badass ship in War in Heaven. It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.