Difference between revisions of "Blue Planet"
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*'''Darius''' — ''Project Lead'' | *'''Darius''' — ''Project Lead'' | ||
− | *'''Axem''' — '' | + | *'''Axem''' — ''Cutscene designer'' |
− | *'''Belisarius''' — ''Music | + | *'''Belisarius''' — ''Music composer'' |
− | *'''Daddy Warhol''' — ''Music | + | *'''Daddy Warhol''' — ''Music composer'' |
− | *'''Dilmah G''' — ''Testing, Mission | + | *'''Dilmah G''' — ''Testing, Mission designer'' |
− | *'''Dragon''' — ''Texture | + | *'''Dragon''' — ''Texture artist'' |
*'''Esarai''' — ''Modeller'' | *'''Esarai''' — ''Modeller'' | ||
*'''Fury''' — ''Testing, Tabler'' | *'''Fury''' — ''Testing, Tabler'' | ||
− | *'''General Battuta''' — ''Voice | + | *'''General Battuta''' — ''Voice acting managing, Testing, Mission designer'' |
− | *'''Herra Tohtori''' — ''Skybox | + | *'''Herra Tohtori''' — ''Skybox artist'' |
− | *'''Nighteyes''' — ''Effects | + | *'''Nighteyes''' — ''Effects artist'' |
− | *'''Rian''' — ''Voice | + | *'''Rian''' — ''Voice acting managing'' |
*'''Steve O''' — ''Modelling'' | *'''Steve O''' — ''Modelling'' | ||
− | *'''The E''' — ''Interface | + | *'''The E''' — ''Interface art, Voice acting management assistance'' |
− | *'''Wanderer''' — ''Effects | + | *'''Wanderer''' — ''Effects artist'' |
*'''Zacam''' — ''Testing, Mod pack management'' | *'''Zacam''' — ''Testing, Mod pack management'' | ||
Revision as of 10:25, 21 August 2010
Blue Planet is the overall name of a series of campaigns set 18 years after the events of FS2.
The Blue Planet project focuses on story telling first and foremost, detailing a possible explanation for the events in the original FreeSpace and FreeSpace 2, and then following it to a logical conclusion.
It is also renowned for its exceptional music selection and mission design.
Contents
Story
It is 2385, fifty years after the appearance of the Shivans at Ross 128 and the beginning of the Great War. Using Knossos-derived technology, the GTVA has finally completed the construction of a subspace portal, stabilising the subspace corridor linking Delta Serpentis to Sol, the birthplace of the Terrans. After sending numerous probes through the portal, the GTVA decides that the node has indeed stabilised, and proceeded to send in the real ambassadors.
Blue Planet: Age of Aquarius (AoA), released in 2007, introduced the universe, and describes the struggles and adventures of the GTVA's 14th Battlegroup, an elite force of ships sent on a mission to reestablish contact with Earth. As they take a detour through a parallel reality where the Lucifer succeeded in wiping out Earth during the events of the original FreeSpace, one officer gains insight into the greater forces at work in the fabric of the multiverse.
The first part of Blue Planet: War in Heaven (WiH), released in August 2010, details the final weeks of a civil war between the government of Earth and the GTVA after contact was reestablished. It focuses on the journey of a young woman torn between the ideals of her upbringing, and the necessities of fighting a war for the survival of the human race.
Missions
Age of Aquarius
- 1 22-mission campaign
War in Heaven
- 1 30-mission campaign (estimated)
- 3 single missions
Ships
Galactic Terran-Vasudan Alliance
The Blue Planet continuity begins in 2385, only 18 years following the NTF Rebellion and Second Shivan Incursion. Following the GTVA's production doctrine employed between the Great War of 2335 and the NTF Rebellion of 2367, a number of FS2-era ships are still used, although most FS1-era ships, by contrast, have been phased out. Ships in active production are determined by their age, popularity among pilots, practicality and irreplaceableness. At the same time, in response to the massive losses sustained as a result of the Second Shivan Incursion, the Alliance pushed forward the Threat Exigency Initiative, an extensive upgrading and redeployment project that spans the Terran arm of the GTVA.
The Threat Exigency Initiative, conceived as a more proper deterrent to the threat of future invasions, ushered in an age of new warships and battle doctrines inspired, ironically, by the Shivans, fighters that can operate more independently, and weapons designed to be as versatile as possible. Products of the Threat Exigency Initiative include the GTD Raynor, a three-kilometre destroyer mounting a powerful forward beam cannon, warship-mounted heavy torpedo launchers, fast-firing pulse weapons that serve as secondary and tertiary warship armaments, the Aurora heavy reconnaissance fighter, and the Balor, a rapid-firing, energy-efficient fighter-mounted particle blaster.
United Earth Federation
In the fifty years following the collapse of the Sol-Delta Serpentis jump node, the Galactic Terran Alliance was reorganised into the United Earth Federation, or UEF, headed by the Global Ubuntu Party.
The Ubuntu Party placed emphasis on economic recovery and political stability, rather than military strength. What was left of the old GTA military was scrapped and slimmed down to suit the need of only being able to maintain order throughout much of an entire star system. Standard military doctrine in the UEF places emphasis on frigates that can serve as mobile carriers and operate in remote locations for lengthy periods, as well as versatile fighters that can be reassigned to numerous roles in a single operation. The main base of operations for each of the UEF's three fleets is a Solaris-class destroyer, a formidable carrier and command vessel that is never deployed on the front lines unless absolutely necessary.
Development
Original Concept
- "Wow."
- —excerpt of Reply #60 of the original Age of Aquarius release thread, by Jeff Vader [1]
Blue Planet started off as a one-man project by Darius, much akin to how The Procyon Insurgency was created. When Age of Aquarius was released, several members of the community pointed out numerous errors and problems with the campaign, including crashes, missing effects, and empty tech room descriptions. As a consolation, these members also added praise to the portions of Age of Aquarius that did play out as planned, adding special mention to the harder missions, such as Keepers of Hell, and the music used in other missions, such as Forced Entry. The numerous errors, glitches and issues prompted Darius to release a patch only two days after it was first released. Almost immediately after the patch was released, comments on the campaign shifted from its issues and praise to praise only. Much of the initial praise was targeted at three aspects of the campaign:
- mission design and difficulty;
- background music; and
- storyline.
Age of Aquarius also came in for special praise as it made extensive use of FS2_Open's cutscene feature, which was relatively new and unused at the time.
The Team
- "Very funny, Goob."
- —the first post on the Blue Planet board, by NGTM-1R [2]
Blue Planet as a project team, however, did not take off until about ten months later, when Age of Aquarius began to be relayed to newcomers as a recommended FS2_Open campaign, alongside stalwarts such as Derelict and Warzone. The formation of the Blue Planet board on the Hard Light Productions Forum's Hosted Projects Section—a section of the forums reserved only for the most active hosted projects on HLP—was initially viewed as a joke, but ultimately became the catalyst needed for the formation of the project team as it is today. Over the course of the next few months, the size of the Blue Planet team grew rapidly. Initially comprising only Darius, as of August 2010, the Blue Planet team is made up of sixteen core members and six beta-testers.
War in Heaven
Not too long after the release of Age of Aquarius, Darius had finished conceiving a storyline for War in Heaven. However, he chose to wait until enough positive feedback was received from members of HLP before attempting to work on it. The development cycle of WiH was accelerated by rapid expansion of the project team from 2009 to early 2010, as well as the use of subversion, enabling all members of the team to work on the same version of the project.
Releases
Age of Aquarius was first released on October 3, 2007, and the first patch for it was released two days later on October 5. In February 2010, AoA was rereleased with voice acting, reorganized modpack, and new assets.
The first part of War in Heaven was released on August 7, 2010.
Developers
Project Staff
- Darius — Project Lead
- Axem — Cutscene designer
- Belisarius — Music composer
- Daddy Warhol — Music composer
- Dilmah G — Testing, Mission designer
- Dragon — Texture artist
- Esarai — Modeller
- Fury — Testing, Tabler
- General Battuta — Voice acting managing, Testing, Mission designer
- Herra Tohtori — Skybox artist
- Nighteyes — Effects artist
- Rian — Voice acting managing
- Steve O — Modelling
- The E — Interface art, Voice acting management assistance
- Wanderer — Effects artist
- Zacam — Testing, Mod pack management