Difference between revisions of "Turret"
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In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher. | In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher. | ||
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==Turret weapons== | ==Turret weapons== | ||
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<i>And any fighter laser</i> | <i>And any fighter laser</i> | ||
===Notes for mission designers=== | ===Notes for mission designers=== | ||
− | + | The turret's individual AI class does nothing. Turret AI class is governed by the ship's pilot AI. | |
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge. | You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge. |
Revision as of 23:05, 4 October 2010
Turrets are equipped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the SD Lucifer, which were beam weapons.
In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher.
Turret weapons
And any fighter laser
Notes for mission designers
The turret's individual AI class does nothing. Turret AI class is governed by the ship's pilot AI.
You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.
Misc notes
- The spelling "turrent" is a relatively common misspelling.