Difference between revisions of "Dirk"
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| − | This has the same tactical application of the [[GTM Hornet]] in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a [[Javelin]]. Use it to take out a [[Scimitar]] in one volley, or to scatter [[GTVA]] wings before they are in engagement range. It's not going to take out a [[GTF Nyx|Nyx]] but it will definitely kill a [[GTF Myrmidon|Myrmidon]] if the swarm hits. Much like the Hornet is made obsolete by the [[GTM Tornado|Tornado]] the [[Dart]] is much preferable to the Dirk.}} | + | This has the same tactical application of the [[GTM Hornet]] in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a [[Javelin]]. Use it to take out a [[Scimitar (Blue Planet)|Scimitar]] in one volley, or to scatter [[GTVA]] wings before they are in engagement range. It's not going to take out a [[GTF Nyx|Nyx]] but it will definitely kill a [[GTF Myrmidon|Myrmidon]] if the swarm hits. Much like the Hornet is made obsolete by the [[GTM Tornado|Tornado]] the [[Dart]] is much preferable to the Dirk.}} |
[[Category:Blue Planet weapons]] | [[Category:Blue Planet weapons]] | ||
Revision as of 21:39, 3 March 2011
| The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The Mulberry GES-2 swarm missile is primarily used against bombers and slower heavy fighters. It has moderate stopping power, and its tracking abilities are limited, but its range is excellent, making it a strong choice for head-to-head engagements. High cost-per-kill ratio make the Dirk a distasteful commodity for logistics officers.
Performance
Statistics
| Range | 1785 m | |
| Reload time | 4 s | |
| Velocity | 210 ms-1 | |
| Base Damage | 50 | |
| Armor Damage | 1.0x | 50 |
| Shield Damage | 0.9x | 45 |
| Subsystem Damage | 0.7x | 35 |
| Shockwave Radius | 15 / 30 m | |
| Type: | Aspect Seeking | |
| View Cone: | N/A | |
| Minimum Lock Time: | 2.4 | |
| Turn Rate (360 degrees): | 1.5 s | |
Notes
- The AI will prefer to use this weapon against bombers.
- This weapon spirals and swarms 4
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Mostly useless, the Javelin is preferable in a dogfight. The only advantage this has is its range; it increases your reach and allows you to engage the enemy from further out than you would otherwise be able to, but even this has a catch as at maximum range you are very unlikely to land any hits.
