Difference between revisions of "AAAh"

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m (Copy-paste from AAAf. There's no reason to write everything from scratch. :P)
(Veteran Comments: yeah why this exists.)
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===Veteran Comments===
 
===Veteran Comments===
{{Comment|Does just as much damage as the [[AAAf]] but is less accurate. Watch out for it anyway.}}
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{{Comment|Does just as much damage as the [[AAAf]] but is less accurate. Watch out for it anyway.
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 +
 
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Not necessarily less accurate than the AAAf. It instead has its "miss values" flipped around so its more accurate on higher difficulty settings and less accurate on lower ones, obviously for the purpose of being mounted on enemy warships — AAAfs are actually MORE accurate on easier difficulty settings, which poses obvious problems if they're on hostile warships.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 20:41, 14 April 2011

The AAAh is a basic beam weapon used by the Terrans and Vasudans in FreeSpace 2. The primary purpose of the AAAh is to protect the ship it is mounted on against attacks from smaller vessels such as fighters and bombers. It is also capable of intercepting incoming bombs in addition to ships. Against smaller objects, the AAAh discharges three beams per pulse. The AAAh can also target larger warships—it will fire a single, continuous pulse—although the damage dealt is much less compared to dedicated anti-warship beams such as the BGreen.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Performance

Statistics

Name AAAh
Range 1 500 m
Recharge time 5.5 s
Beam lifetime 2.5 s
Type Anti-fighter
Number of shots 3
Damage 14
Damage 77 s-1
Damage (sustained) 35 s-1
Damage per pulse 193

Additional properties

  • Weapon is a beam cannon (beam)
  • Weapon cannot be mounted on small ships (Big Ship)

Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Does just as much damage as the AAAf but is less accurate. Watch out for it anyway.


Not necessarily less accurate than the AAAf. It instead has its "miss values" flipped around so its more accurate on higher difficulty settings and less accurate on lower ones, obviously for the purpose of being mounted on enemy warships — AAAfs are actually MORE accurate on easier difficulty settings, which poses obvious problems if they're on hostile warships.