Difference between revisions of "Lizard Swarmercraft"
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===Tech Room Description=== | ===Tech Room Description=== | ||
The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory. | The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory. | ||
+ | |||
+ | ===Dimensional Eclipse Tech Room Description=== | ||
+ | {{shipimage|image=[[Image:LZF Swarmer.jpg|480px]]|caption=The LZF Swarmer as seen in Dimensional Eclipse}} | ||
+ | The Lerzidi Swarmer-class is oriented towards capital ship assault. Armed with only a single Mega Particle Cannon, is unable to effectively engage fighters, but can punch holes through capital ships. It is armed with a single missile bank for limited anti-fighter defense. The Swarmer is propelled by a phase-impulse drive system, giving it minimal engine profile and freedom of motion along all three axes, though it is unable to 'afterburn' as a result. | ||
===Credits List=== | ===Credits List=== | ||
*Model by '''Taristin''' | *Model by '''Taristin''' | ||
+ | *Various POF fixes by '''Droid803''' (DE ver) | ||
==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
+ | ====Default Statistics==== | ||
{| | {| | ||
|- | |- | ||
Line 43: | Line 49: | ||
| 21 m | | 21 m | ||
|} | |} | ||
+ | |||
+ | ====Dimensional Eclipse==== | ||
+ | {{Ship_box | ||
+ | |name = LZF ''Swarmer'' | ||
+ | |type = Anti-Capital Ship | ||
+ | |manufacturer = Unknown | ||
+ | |maneuverability = Excellent | ||
+ | |max_velocity = 240 - 275 | ||
+ | |armor = Light | ||
+ | |hitpoints = 200 | ||
+ | |shields = 200 | ||
+ | |length = 21 | ||
+ | |gun_bank_1 = 1 | ||
+ | |missile_bank_1 = 60 | ||
+ | |countermeasures = 40 | ||
+ | }} | ||
===Armaments=== | ===Armaments=== | ||
Line 51: | Line 73: | ||
|- align="center" | |- align="center" | ||
| colspan=3 style="background:#351515;"| '''Default Statistics''' | | colspan=3 style="background:#351515;"| '''Default Statistics''' | ||
+ | | colspan=3 style="background:#225588;"| '''Dimensional Eclipse''' | ||
|- align="center" | |- align="center" | ||
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Guns | ||
+ | | style="width:160px" |Standard Loadout | ||
| style="width:40px" |Bank | | style="width:40px" |Bank | ||
| style="width:60px" |Guns | | style="width:60px" |Guns | ||
Line 59: | Line 85: | ||
| 1 | | 1 | ||
| Unknown | | Unknown | ||
+ | | 1st | ||
+ | | 1 | ||
+ | | EX MegaParticle | ||
|- align="center" | |- align="center" | ||
+ | | colspan=3| Compatible Primaries | ||
| colspan=3| Compatible Primaries | | colspan=3| Compatible Primaries | ||
|- | |- | ||
| colspan=3| Unknown | | colspan=3| Unknown | ||
+ | | colspan=3| EX MegaParticle | ||
|} | |} | ||
Line 69: | Line 100: | ||
|- align="center" | |- align="center" | ||
| colspan=3 style="background:#351515;"| '''Default Statistics''' | | colspan=3 style="background:#351515;"| '''Default Statistics''' | ||
+ | | colspan=3 style="background:#225588;"| '''Dimensional Eclipse''' | ||
|- align="center" | |- align="center" | ||
+ | | style="width:40px" |Bank | ||
+ | | style="width:60px" |Capacity | ||
+ | | style="width:160px" |Standard Loadout | ||
| style="width:40px" |Bank | | style="width:40px" |Bank | ||
| style="width:60px" |Capacity | | style="width:60px" |Capacity | ||
Line 77: | Line 112: | ||
| None | | None | ||
| None | | None | ||
+ | | 1st | ||
+ | | 60 | ||
+ | | EX Javelin | ||
|- align="center" | |- align="center" | ||
+ | | colspan=3| Compatible Secondaries | ||
| colspan=3| Compatible Secondaries | | colspan=3| Compatible Secondaries | ||
|- | |- | ||
| colspan=3| None | | colspan=3| None | ||
+ | | colspan=3| EX Heatseeker, EX Heatseeker 2, EX Javelin | ||
|} | |} | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment|}} | + | {{comment|No table file came with the original model, and the original POF had a few collision/centering errors, which were fixed in the version found in Dimensional Eclipse. |
+ | |||
+ | |||
+ | In Dimensional Eclipse, these things have essentially instant acceleration and the same maximum speed in all three axes, and will pull off the strangest physics-defying flight patterns when threatened. Extremely annoying to hit, especially while they're slowly shortening your escort list. Aspect-seeking missiles are generally wasted against them, as they will simply twitch-dodge to one side to avoid them. In the early escort missions, these are what will kill your capital ships, not the bombers which only carry anti-shield bombs.}} | ||
==Related links== | ==Related links== | ||
− | * | + | *Original ship: |
− | *http://www. | + | **http://www.freespacemods.net/download.php?view.408 |
+ | *Dimensional Eclipse variant (fixed POF): | ||
+ | **[http://www.hard-light.net/forums/index.php?topic=80655.0 Dimensional Eclipse Release thread] | ||
+ | |||
+ | [[Category:Dimensional Eclipse]] |
Latest revision as of 22:38, 8 October 2012
All information related to the Lizard Swarmercraft is non-canon. |
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Back to User-made Ships |
Lizard Swarmercraft |
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Contents
Description:
Tech Room Description
The Swarmercraft has been the light fighter craft of the empire since the ancient times. They are cheap to produce and of sufficient quality to generally secure the pilot's safe return after each mission. Lighter armour and weaponry, though, does mean that these craft must fight in groupings of atleast 3 for optimal guarentee of victory.
Dimensional Eclipse Tech Room Description
The LZF Swarmer as seen in Dimensional Eclipse |
---|
The Lerzidi Swarmer-class is oriented towards capital ship assault. Armed with only a single Mega Particle Cannon, is unable to effectively engage fighters, but can punch holes through capital ships. It is armed with a single missile bank for limited anti-fighter defense. The Swarmer is propelled by a phase-impulse drive system, giving it minimal engine profile and freedom of motion along all three axes, though it is unable to 'afterburn' as a result.
Credits List
- Model by Taristin
- Various POF fixes by Droid803 (DE ver)
Performance:
Statistics
Default Statistics
Type | Unknown |
Manufacturer | Unknown |
Maneuverability | Unknown |
Max Velocity | Unknown |
Max Afterburner Velocity | Unknown |
Armor | Unknown |
Hitpoints | Unknown |
Shields | Unknown |
Length | 21 m |
Dimensional Eclipse
Name | LZF Swarmer | |
Type | Anti-Capital Ship | |
Manufacturer | Unknown | |
Maneuverability | Excellent | |
Max Velocity | 240 - 275 ms-1 | |
Armor | Light | |
Hitpoints | 200 pts | |
Shields | 200 pts | |
Length | 21 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 1 guns | |
Secondary weapons | ||
1st bank capacity | 60 | |
Countermeasures | ||
Countermeasure capacity | 40 countermeasures |
Armaments
Default Statistics | Dimensional Eclipse | ||||
Bank | Guns | Standard Loadout | Bank | Guns | Standard Loadout |
1st | 1 | Unknown | 1st | 1 | EX MegaParticle |
Compatible Primaries | Compatible Primaries | ||||
Unknown | EX MegaParticle |
Default Statistics | Dimensional Eclipse | ||||
Bank | Capacity | Standard Loadout | Bank | Capacity | Standard Loadout |
None | None | None | 1st | 60 | EX Javelin |
Compatible Secondaries | Compatible Secondaries | ||||
None | EX Heatseeker, EX Heatseeker 2, EX Javelin |
Veteran Comments
Related links
- Original ship:
- Dimensional Eclipse variant (fixed POF):