Difference between revisions of "Rebel Bomb"
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==Description== | ==Description== | ||
− | === | + | ===FS2 Tech Room Description=== |
Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets. | Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets. | ||
− | === | + | ===FS2 Table File Notes=== |
James's Weak Rebel Bomb | James's Weak Rebel Bomb | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Secondary|2 375|20.0|95|800|Average|400|None|8|Full|800|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}} | + | {{Secondary|2 375|20.0|95|800*|Average|400*|None|8*|Full|800*|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}} |
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==Notes== | ==Notes== | ||
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*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | *Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | ||
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | *Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | ||
− | + | *The shockwave doubles the damage against any target that takes a direct hit | |
===Veteran Comments=== | ===Veteran Comments=== |
Latest revision as of 03:13, 22 May 2014
The Rebel Bomb is a warhead used by the Neo-Terran Front in FreeSpace 2. While statistically inferior to the GTM Cyclops, the Rebel Bomb poses a significant threat to unarmored civilian and non-combatant craft and, when used in large numbers, can overwhelm armored transports and cruisers.
Contents
Description
FS2 Tech Room Description
Standard issue bomb used by Rebel forces. Thought to be ineffective against large targets.
FS2 Table File Notes
James's Weak Rebel Bomb
It's da bomb, It's just like weak Tsunami, only rebel.
Performance
Statistics
Range | 2 375 m | |
Reload time | 20.0 s | |
Velocity | 95 ms-1 | |
Base Damage | 800* | |
Armor Damage | Average | 400* |
Shield Damage | None | 8* |
Subsystem Damage | Full | 800* |
Shockwave Radius | 100 / 200 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 5.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon is capable of easily damaging (Huge) even larger vessels.
- Weapon can be shot down (Bomb)
- Weapon must be locked onto the target in order to be fired (No Dumbfire)
- The shockwave doubles the damage against any target that takes a direct hit
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Half the damage of a GTM Cyclops, but otherwise identical.