Difference between revisions of "The Number of the Beast"

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(Another gap to fill for the Derelict Walkthrough... at the rate I'm doing this, I really need some help.)
 
(Reformatting, wikification, minor corrections)
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{{Derelict}}
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{{Mission|previous=Learning by Osmosis|next=Painted Devils|campaign=Derelict Campaign Walkthrough|loopprev=Return to the Hulk}}
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==Background==
 
==Background==
  
With the Altair jump node destabilizing by the Nyarlathotep's presence, and access to Tau Sigma Station temporarily cut off, a union strike has taken place, and Alpha Wing finds itself knee-deep in the mess...
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With the [[Altair]] jump node destabilizing by the ''Nyarlathotep'''s presence, and access to Tau Sigma Station temporarily cut off, a union strike has taken place, and Alpha Wing finds itself knee-deep in the mess...
  
 
==Walkthrough==
 
==Walkthrough==
  
* Available ships: Myrmidon, Hercules Mark Two, Perseus.
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* '''Available ships:''' [[GTF Myrmidon|Myrmidon]], [[GTF Hercules Mark II|Hercules Mark II]], [[GTF Perseus|Perseus]].
* Available weapons: HL-7, SDG, Prometheus R/S, Maxim. Rockeye, Tempest, Harpoon, Hornet, Tornado.
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* '''Available primaries:''' [[Subach HL-7|HL-7]], [[Akheton SDG|SDG]], [[Prometheus R]], [[Prometheus S]], [[Maxim]].  
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* '''Available secondaries:''' [[Rockeye]], [[Tempest]], [[Harpoon]], [[Hornet]], [[Tornado]].
  
 
You're going to be doing some close-quarters interception work, for this reason, a recommended loadout is a GTF Perseus with a Prometheus S, Tempests and Tornadoes.
 
You're going to be doing some close-quarters interception work, for this reason, a recommended loadout is a GTF Perseus with a Prometheus S, Tempests and Tornadoes.
  
You'll start in front of a jump node, alongside the GTCv Escher, in front of a really mad crowd (all designated neutral).  
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You'll start in front of a jump node, alongside the GTCv ''Escher'', in front of a really mad crowd (all designated neutral).  
  
Listen to the three minutes of dialogue, then the Nyaralathorep will break in. A Fenris crew will panic, so take out its forward beam turret. Then a full-scale riot will happen. Take out any ships marked hostile (if the wing's named after a color, kill them).
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Listen to the three minutes of dialogue, then the ''Nyaralathotep'' will break in. A [[GTC Fenris|Fenris]] crew will panic, so take out its forward beam turret. Then a full-scale riot will happen. Take out any ships marked hostile (if the wing's named after a color, kill them).
  
Then a bunch of Artemis D.H. bombers will jump in, they'll go after the Sai. Kill them, and break their warheads while you're at it. You're also going to have to deal with some Hercules fighters assaulting the Sai, as for some reason your team mates won't target them.
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Then a bunch of [[GTB Artemis D.H.|Artemis D.H.]] bombers will jump in, they'll go after the ''Sai''. Kill them, and break their warheads while you're at it. You're also going to have to deal with some [[GTF Hercules|Hercules fighter]]s assaulting the ''Sai'', as for some reason your team mates won't target them.
  
 
After all the hell is over, just warp out.
 
After all the hell is over, just warp out.

Revision as of 15:12, 7 June 2015


Derelict logo.jpg
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.
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Background

With the Altair jump node destabilizing by the Nyarlathotep's presence, and access to Tau Sigma Station temporarily cut off, a union strike has taken place, and Alpha Wing finds itself knee-deep in the mess...

Walkthrough

You're going to be doing some close-quarters interception work, for this reason, a recommended loadout is a GTF Perseus with a Prometheus S, Tempests and Tornadoes.

You'll start in front of a jump node, alongside the GTCv Escher, in front of a really mad crowd (all designated neutral).

Listen to the three minutes of dialogue, then the Nyaralathotep will break in. A Fenris crew will panic, so take out its forward beam turret. Then a full-scale riot will happen. Take out any ships marked hostile (if the wing's named after a color, kill them).

Then a bunch of Artemis D.H. bombers will jump in, they'll go after the Sai. Kill them, and break their warheads while you're at it. You're also going to have to deal with some Hercules fighters assaulting the Sai, as for some reason your team mates won't target them.

After all the hell is over, just warp out.