Difference between revisions of "ASD Minos"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment| I regret that ASW III was never completed and Minos never saw a daylight. However I doubt if ASW table or model are actually finished. Despite having 7 cannon turrets, it can focus fire from only three at single direction. It has only one spinal cannon, so it's not effective shock jumper at all. It was rather designed | + | {{comment| I regret that ASW III was never completed and Minos never saw a daylight. However I doubt if ASW table or model are actually finished. Despite having 7 cannon turrets, it can focus fire from only three at single direction. It has only one spinal cannon, so it's not effective shock jumper at all. It was rather designed for long and exhausting broadside combats with other large warships. Anti fighter defence is the coolest thing of this ship as turrets are arranged in unique way, but also it's greatest weakness. Both sides of front and hangarbay section consists majority of Minos point defences, leaving lots of blind spots and making the superdestroyer vulnerable for bomber strikes. HTL model is improving it's point-defence screen and poor anti-warship firepower. |
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Revision as of 04:50, 21 August 2017
All information related to the ASD Minos is non-canon. |
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Contents
Description:
Ancient-Shivan War Tech Room Description
The Minos is an incredibly powerful and heavy warship, one of a rare kind. Its inception was within the same era and generation as the Malia cruiser. This ship, being few in number, is seldom found fighting at the front lines. Instead, it is designed to be able to survive on its own and meet all its needs out in the blackness. Therefore, it is mostly used for operations that we could trust to no ordinary warship. All further details regarding this vessel are classified, and special authorization is needed to view it.
Credits
- Model, textures by the Inferno team
- HTL model by Nyctaeus
Developer Notes
HTL version is following original vibe of the ship closely, but has destroyable subsystems, shield mesh requested by one of HLP users and more turrets... And it's inverted relatively to original. Don't ask why. Shield is disabled by default. All magenta bubble-like things are actually destroyable subobjects.
Statistics (Ancient-Shivan War)
Type | Super Destroyer |
Max Velocity | 20 m/s |
Hitpoints | ?? |
Length | 3150 m |
Armaments
Ancient-Shivan War | |
Turret Type | Amount |
Ancient Cannon | 7 |
Ancient Light Turret | 18 |
Ancient Medium Cannon | 5 |
Pharnec | 6 |
Veteran Comments