Difference between revisions of "Vishnan Beam Weapons"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|''The strongest of the lot, the LRABeam, has the second-greatest effective range behind the canon [[Shivan Super Laser]] (if you count that as a beam) and does more damage per pulse than even the BFRed. However, it loses out significantly on the reload time, so it only does a bit more sustained damage than the LRed. Exacerbating this problem is the fact that the Vishnan fleet as we know it lacks diversity versus their Shivan counterparts, so the LRABeam and BABeam are only seen on Vishnan Sacred Keepers and the Vishnan Preserver, which rarely take on other warships on their own. The main Vishnan ship class doing much of the anti-capship work, the Vishnan Arbiter, comes with 4 SABeams; each do only slightly more than half the sustained damage of a single BGreen, so the Arbiter's head-on pass is just about as deadly as an Orion's broadside. The ABeamTiny, seen only on the Vishnan Protector, is comparable to the SRed both in terms of sustained damage and damage dealt per pulse, making | + | {{Comment|''The strongest of the lot, the LRABeam, has the second-greatest effective range behind the canon [[Shivan Super Laser]] (if you count that as a beam) and does more damage per pulse than even the BFRed. However, it loses out significantly on the reload time, so it only does a bit more sustained damage than the LRed. Exacerbating this problem is the fact that the Vishnan fleet as we know it lacks diversity versus their Shivan counterparts, so the LRABeam and BABeam are only seen on Vishnan Sacred Keepers and the Vishnan Preserver, which rarely take on other warships on their own. The main Vishnan ship class doing much of the anti-capship work, the Vishnan Arbiter, comes with 4 SABeams; each do only slightly more than half the sustained damage of a single BGreen, so the Arbiter's head-on pass is just about as deadly as an Orion's broadside. The ABeamTiny, seen only on the Vishnan Protector, is comparable to the SRed both in terms of sustained damage and damage dealt per pulse, making a Protector resemble a Cain in that regard. As for the Vishnan AAA, it has a 300 m range advantage over the AAAf/h and fires slightly quicker, making it akin to a slightly better AAAf/h.''}} |
[[Category:Blue Planet weapons]] | [[Category:Blue Planet weapons]] |
Latest revision as of 12:19, 21 October 2017
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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In Blue Planet continuity, the Vishnans are a species the GTVA 14th Battlegroup first encountered directly while holding off a massive Shivan fleet near the other side of the N362 Knossos. The Vishnans are the second alien species encountered by the GTVA to demonstrate beam-capable warships. In general, Vishnan beam weapons out-damage and out-range their Shivan counterparts, let alone any beam the GTVA has ever created. However, Vishnan beam weapons have fairly lengthy recharge periods, with their anti-warship beams topping out at 25 seconds.
Contents
Description
Blue Planet Tech Room Description
Vishnan beam weapons, like those of the Alliance and the Shivans, are relativistic plasma weapons. Unlike their Shivan and Alliance counterparts, Vishnan beams use a strip of gravitationally altered space-time, rather than a magnetic bottle, to guide the beam to its target. Gravity is a significantly less powerful force than electromagnetism, so the power requirements should be enormous and the efficiency reduced, but Vishnan beam weapons nonetheless outperform our own. Hasty examination of Vishnan warship debris suggests that they lack internal heatsinks. Scientists hypothesize that the Vishnans may sink heat through standing subspace gates. Although Vishnan beam weapons are powerful and frequently outperform Shivan equivalents, they do not seem capable of the extreme scalability that allows the Shivans to generate weapons like the Sathanas juggernaut's main guns.
Performance
Statistics — Vishnan AAA
Range | 1 800 m |
Recharge Time | 5 s |
Beam Lifetime | 1.9 s |
Type: | Anti fighter |
Shots | 2 |
Damage per second | 83 |
Damage per second (sustained) | 31 |
Damage per pulse | 157 (total) |
Statistics — ABeamTiny
Range | 4 000 m |
Recharge Time | 20 s |
Beam Lifetime | 3 s |
Type: | Direct |
Shots | 1 |
Damage per second | 1 100 |
Damage per second (sustained) | 165 |
Damage per pulse | 3 300 |
Statistics — SABeam
Range | 5 550 m |
Recharge Time | 25 s |
Beam Lifetime | 6 s |
Type: | Direct |
Shots | 1 |
Damage per second | 2 200 |
Damage per second (sustained) | 528 |
Damage per pulse | 13 200 |
Statistics — BABeam
Range | 7 500 m |
Recharge Time | 25 s |
Beam Lifetime | 8 s |
Type: | Direct |
Shots | 1 |
Damage per second | 4 785 |
Damage per second (sustained) | 1 531 |
Damage per pulse | 38 280 |
Statistics — LRABeam
Range | 22 500 m |
Recharge Time | 25 s |
Beam Lifetime | 7 s |
Type: | Direct |
Shots | 1 |
Damage per second | 13 750 |
Damage per second (sustained) | 3 850 |
Damage per pulse | 96 250 |
Notes
- Weapons are beam cannons (beam)
- Weapons are capable of easily damaging large vessels (Huge)
- Weapons cannot be mounted on small ships (Big Ship) — excluding Vishnan AAA
- Weapons refire rate is the same on all difficulty levels (same turret cooldown) — excluding Vishnan AAA