Difference between revisions of "SJD Sathanas"

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m (It doesn't sound wrong; just a bit odd.)
(Moved blocks of text around in the opening description to make it less jumbled and added a bit more text of my own. Ship infobox modernised with existing information.)
 
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{{shipimage|image=[[Image:Sjd.png]]|caption=The SJD Sathanas}}
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The '''SJD ''Sathanas''''' was a substitute for the SJ ''Sathanas'' that first appears in the [[FreeSpace 2]] mission, [[Into the Lion's Den]].
  
The '''SJD ''Sathanas''''' was a substitute for the SJ ''Sathanas'' used in the [[FreeSpace 2]] mission, [[Into the Lion's Den]]. Up close, it is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|''Sathanas''-class juggernaut]]. This was done in order to save memory - In this mission, six juggernauts jump in which could potentially cause problems on older machines.
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Up close, the SJD ''Sathanas'' is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a [[SJ Sathanas|''Sathanas''-class juggernaut]]. This was done in order to save memory - in Into the Lion's Den, six juggernauts jump in which could potentially cause problems on older machines. Because of the amount of distance between the player and the ships in this mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship up close.
  
Because of the amount of distance between the player and the ships in this mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship.
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The SJD ''Sathanas'' also makes several more discreet appearances in the last few missions of the game, starting with [[Their Finest Hour]], where dozens of them are placed far outside the game area, hidden from sensors, and have the "ship-guardian" flag enabled, meaning they cannot be killed by any means (including ` + K) unless the flag is first removed by cheating, then they are targeted by the player under the effects of EMP. This gives the illusion of multiple ''Sathanas'' juggernauts around the Capella star, in addition to the ''Sathanas'' background bitmaps. Using [[GTM EMP Adv.|EMP missiles]] can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them. Attempting to attack them yourself may result in you going out-of-bounds and your vessel self-destructing. In addition, during the events of Their Finest Hour, one of the SJD ''Sathanas'', designated "''Sathanas 17''" in the Event Viewer, plays a pivotal role in the story, being the juggernaut that jumped away from the vicinity of the Capella star and into the mission area (as an actual SJ ''Sathanas'') to engage and ultimately destroy the [[GTVA Colossus]].
  
They also make several more discreet appearances in the last few missions of the game, starting with [[Their Finest Hour]], where dozens of them are placed far outside the game area and hidden from sensors. This gives the illusion of multiple Sathanas juggernauts around the Capella star, in addition to the Sathanas background bitmaps. Using [[GTM EMP Adv.|EMP missiles]] can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them. Attempting to attack them yourself may result in you going out-of-bounds and your vessel self-destructing.
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Although some user-made missions use the SJD ''Sathanas'' as target practice for a "missed" beam cannon shot, sensor echo or other discreet purposes, most mods otherwise remove it entirely to save room, since the ship's only uses were fulfilled in the official ''FreeSpace 2'' campaign, and are largely rendered obsolete by modern-day hardware.
  
Many user-made mods remove the SJD ''Sathanas'' from the list of available ships to save room, since the ship's only use was fulfilled in the official ''FreeSpace 2'' campaign. Some other user-made missions briefly use this ship, either as target practice for a "missed" beam cannon shot, sensor echoes or other discreet purposes.
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Despite being smaller than a real ''Sathanas'', an unmodified SJD ''Sathanas'' explodes just as violently.
  
Despite being smaller, the explosion of an unmodified SJD Sathanas is just as large as that of a regular Sathanas.
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On a related note, there is a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.
 
 
On a related note, there was a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.
 
  
 
Not to be confused with the actual [[SJ Sathanas|SJ ''Sathanas'']].
 
Not to be confused with the actual [[SJ Sathanas|SJ ''Sathanas'']].
  
 
==Description:==
 
==Description:==
 
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{{shipimage|image=[[Image:Sjd.png]]|caption=The SJD Sathanas}}
 
===FS2 Tech Room Description===
 
===FS2 Tech Room Description===
 
A Sathanas, off in the distance.
 
A Sathanas, off in the distance.
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==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
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{{Ship_box
|-
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|name = SJD ''Sathanas''
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
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|type =
| style="width:200px" | N/A
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|yaw_pitch_roll =
|-
+
|max_velocity = 25
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
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|hitpoints = 1 000 000
| Unknown
+
|length =
|-
+
|width =
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
+
|height =
| N/A
+
}}
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| 25.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| N/A
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 1 000 000
 
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| N/A
 
|}
 
  
 
===Armaments===
 
===Armaments===
 
 
None
 
None
  
 
==See Also==
 
==See Also==
 
 
* [[SJ Sathanas|SJ ''Sathanas'']]
 
* [[SJ Sathanas|SJ ''Sathanas'']]
 
* [[SpaceHunk]]
 
* [[SpaceHunk]]
  
 
[[category:Ship]]
 
[[category:Ship]]

Latest revision as of 18:32, 4 March 2020

The SJD Sathanas was a substitute for the SJ Sathanas that first appears in the FreeSpace 2 mission, Into the Lion's Den.

Up close, the SJD Sathanas is a simple textured tetrahedron (a polyhedron with four faces), but in the target view, it appears to be a Sathanas-class juggernaut. This was done in order to save memory - in Into the Lion's Den, six juggernauts jump in which could potentially cause problems on older machines. Because of the amount of distance between the player and the ships in this mission, and the fact that the player only has 15 minutes to complete the mission, the player never actually gets to see the tetrahedral shape of this ship up close.

The SJD Sathanas also makes several more discreet appearances in the last few missions of the game, starting with Their Finest Hour, where dozens of them are placed far outside the game area, hidden from sensors, and have the "ship-guardian" flag enabled, meaning they cannot be killed by any means (including ` + K) unless the flag is first removed by cheating, then they are targeted by the player under the effects of EMP. This gives the illusion of multiple Sathanas juggernauts around the Capella star, in addition to the Sathanas background bitmaps. Using EMP missiles can have strange effects on these missions, including being able to target the mission props, and wingmen attempting to attack them. Attempting to attack them yourself may result in you going out-of-bounds and your vessel self-destructing. In addition, during the events of Their Finest Hour, one of the SJD Sathanas, designated "Sathanas 17" in the Event Viewer, plays a pivotal role in the story, being the juggernaut that jumped away from the vicinity of the Capella star and into the mission area (as an actual SJ Sathanas) to engage and ultimately destroy the GTVA Colossus.

Although some user-made missions use the SJD Sathanas as target practice for a "missed" beam cannon shot, sensor echo or other discreet purposes, most mods otherwise remove it entirely to save room, since the ship's only uses were fulfilled in the official FreeSpace 2 campaign, and are largely rendered obsolete by modern-day hardware.

Despite being smaller than a real Sathanas, an unmodified SJD Sathanas explodes just as violently.

On a related note, there is a low-polygon Sathanas model found in the retail VP files known as "minicap.pof". It appears to serve no purpose.

Not to be confused with the actual SJ Sathanas.

Description:

Sjd.png
The SJD Sathanas


FS2 Tech Room Description

A Sathanas, off in the distance.

Developer Notes

None

Performance:

Statistics

Name SJD Sathanas
Max Velocity 25 ms-1
Hitpoints 1 000 000 pts


Armaments

None

See Also