Difference between revisions of "SF Basilisk"

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===Developer Notes===
 
===Developer Notes===
 
None
 
None
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 +
===Command Brief Animation===
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[[Image:CB_Basilisk_75_M.png|The Basilisk schematic in a CB Animation.]]<br>
  
 
===Name origin===
 
===Name origin===
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| [[GTM Hornet|Hornet]]
 
| [[GTM Hornet|Hornet]]
 
|}
 
|}
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 +
==Modding Resources==
 +
{{shipimage|image=[[File:Sfbasilisk.jpg|480px]]|caption=The SF ''Basilisk'' in FS2_Open with the [[mediavps]] enabled}}
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'''Retail''':
 +
:$POF File: ?
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:Textures: ?
 +
 +
'''MediaVPs 2014''':
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:$POF File: Basilisk.pof
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:Textures: ???
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<br>
 +
History<br>
 +
Original model by: ???<br>
 +
UVMapping and textures by: ???<br>
 +
Proposed by: ??? on ???<br>
 +
First WIP Post: ??? on ???<br>
 +
First In-Game Model: ??? by ???<br>
 +
Completed In-Game Model: ??? on ???<br>
 +
Final Corrections: ??? on ???<br>
  
 
===Veteran Comments===
 
===Veteran Comments===
 
{{comment|''When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters.  If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly.   
 
{{comment|''When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters.  If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly.   
 +
  
 
However, the Basilisk is both slow and ungainly.  Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).
 
However, the Basilisk is both slow and ungainly.  Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).
 
 
The Basilisk is in fact, the most heavily shielded fighter in [[Portal:FreeSpace 1|FreeSpace 1]], that really doesn't matter, however, because of its horrible maneuverability and large target profile.''
 
  
  
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''I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. And watch out, they tend to be loaded with hornets. If you've ever played the Knossos mission in BP, you'll know how deadly an attack run by a wing of these can be. Break them up before your screen fills with yellow streaks.''
+
''I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. If you've ever played the Knossos mission in BP, you'll know how deadly an attack run by a wing of these can be. And watch out, they tend to be loaded with Hornets. Break them up before your screen fills with yellow streaks.''
 
 
 
 
''To be honest: junk. The design is easy to shatter with most fighters and some bombers, and by FS2, later designs with 2 Kaysers, a Maxim and Circe, or 2 Prometheus cannons will make short work of these. They are rather slow and cumbersome, so if you don't want to close in on them, then blast them with a double Tornado or Trebuchet.
 
  
  
''This fighter exists for one reason and one reason only: to pummel mission-critical transports like the [[Argos]] into scrap. At this task it excels, as they are usually deployed in groups of four to six, and can launch a storm of Hornets unless shot up beforehand. Otherwise, these things are cannon fodder and are easily dispatched.}}
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''Easy to kill, but do get their attention or squash them quickly - sustained Hornet fire will easily destroy any freighter and certainly an Aten or Fenris, and remember, Hornet barrages can't be stopped like Tsunamis or Cyclopses. The Aeolus, Leviathan, and Mentu have relatively decent anti-fighter weaponry but will still be overwhelmed in the long run. Basilisks are functionally useless against destroyers - best to ignore them if seen and instead focus on capships or bombers.''}}
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 04:59, 5 February 2021

Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The SF Basilisk is a Shivan-designed heavy fighter first seen during the Great War. While the Basilisk lacks the speed and maneuverability of other Shivan fighters, it more than makes up for this with its superior weaponry, durable shields and extremely large missile banks. A single wing of Basilisks loaded with swarm missiles is capable of posing the same threat to an unarmed transport like the GTT Argo as two wings of assault bombers would to a corvette.

Sfbasilisk-old.jpg
The SF Basilisk


Description:

FS1 Tech Room Description

The Basilisk seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry. Most often they have been used in attacking our supply convoys and transports.

Treat the Basilisk as a Class C threat.

FS2 Tech Room Description

The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.

Developer Notes

None

Command Brief Animation

The Basilisk schematic in a CB Animation.

Name origin

In European legends, a basilisk is a reptilian beast that can cause death by a single glance. It is referred to as the snake king and represented the royal power in the Babylonian traditions. The basilisk was demonized by the Bible, making it an unholy beast.

Performance:

Statistics

Type Heavy Attack
Manufacturer Unknown
Maneuverability N/A
Max Velocity 65.0 - 68.0 mps
Max Afterburner Velocity 110.0 mps
Armor N/A
Hitpoints 100
Shields 950
Length 21.5 m

Armaments

FreeSpace 1 FreeSpace 2
Bank Guns Standard Loadout Standard Loadout
1st 2 Shivan Mega Laser Shivan Mega Laser
2nd 2 Shivan Heavy Laser Shivan Heavy Laser
FreeSpace 1 FreeSpace 2
Bank Capacity Standard Loadout Standard Loadout
1st 80 Phoenix V Trebuchet
2nd 80 Hornet Hornet

Modding Resources

Sfbasilisk.jpg
The SF Basilisk in FS2_Open with the mediavps enabled


Retail:

$POF File: ?
Textures: ?

MediaVPs 2014:

$POF File: Basilisk.pof
Textures: ???


History
Original model by: ???
UVMapping and textures by: ???
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? by ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???

Veteran Comments

Please read the Veteran Comments policy before editing this section.


When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters. If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly.


However, the Basilisk is both slow and ungainly. Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).


Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they're toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.


I love this ship! Get a Herc with Banshees and Hornets in FS1, spear these ships, serve them on a silver platter, and watch your kill count go up. Nice large target, slow, no maneuverability, and the shields are easy to get through with the Banshee.


Deceptively small, the Basilisk lacks the sheer bulk of a Terran-style assault fighter when seen from a distance. But it packs the firepower; don't treat it otherwise.


I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. If you've ever played the Knossos mission in BP, you'll know how deadly an attack run by a wing of these can be. And watch out, they tend to be loaded with Hornets. Break them up before your screen fills with yellow streaks.


Easy to kill, but do get their attention or squash them quickly - sustained Hornet fire will easily destroy any freighter and certainly an Aten or Fenris, and remember, Hornet barrages can't be stopped like Tsunamis or Cyclopses. The Aeolus, Leviathan, and Mentu have relatively decent anti-fighter weaponry but will still be overwhelmed in the long run. Basilisks are functionally useless against destroyers - best to ignore them if seen and instead focus on capships or bombers.