Difference between revisions of "Distance"

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(Important comment added - distance should be widely used in departure cues by replacing are-waypoints-done-delay)
(comment about distance-to-center)
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==Comments==
 
==Comments==
 
Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using [[are-waypoints-done-delay]] may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.
 
Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using [[are-waypoints-done-delay]] may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.
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In FreeSpace Open, this SEXP is no longer displayed in FRED, as it has been replaced with [[distance-to-center]]. However, missions with the classic distance SEXP will continue to work like normal.
  
 
[[Category:Retail SEXPs]]
 
[[Category:Retail SEXPs]]

Revision as of 17:32, 17 March 2021

Distance (Status operator)
        Returns the distance between two objects.  These objects can be either a ship, a wing, or a waypoint.
Returns a numeric value.  Takes 2 arguments...
        1:     The name of one of the objects.
        2:     The name of the other object.

Comments

Commonly used to determine if a ship is close enough to a node to warp out, but it should also be widely used in the departure cue of ships that are supposed to jump at the end of a waypoint path. Using are-waypoints-done-delay may not work because ships oftentimes miss the waypoint and turn around it in a futile attempt to catch it. Using a distance check would not only prevent this, but would also give a more realistic warpout effect because the ship will not slow down to 0 before departing.

In FreeSpace Open, this SEXP is no longer displayed in FRED, as it has been replaced with distance-to-center. However, missions with the classic distance SEXP will continue to work like normal.