Difference between revisions of "Terran Huge Turret 2"
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===Description=== | ===Description=== | ||
==Blue Planet Tech Room Description== | ==Blue Planet Tech Room Description== | ||
− | The Super Djinn Heavy Tactical Engagement System is slower to fire than the Super Houndtooth, but it offers more than triple the damage against hulls. Due to problems with plasma pulse cohesion, the Super Djinn tends to dissipate on shield matrices. The Super Djinn is an inadequate point defense weapon, but it is able to supplement beam weapons and torpedoes in inflicting hull damage. It is unable to defeat the contingent hull design of modern warships. | + | The Super Djinn Heavy Tactical Engagement System is slower to fire than the [[Terran Turret 2|Super Houndtooth]], but it offers more than triple the damage against hulls. Due to problems with plasma pulse cohesion, the Super Djinn tends to dissipate on shield matrices. The Super Djinn is an inadequate point defense weapon, but it is able to supplement beam weapons and torpedoes in inflicting hull damage. It is unable to defeat the contingent hull design of modern warships. |
==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Primary|2520|. | + | {{Primary|2520|.66|175|100|Very Good|125|Good|50|Good|75}} |
==Notes== | ==Notes== | ||
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|'' Essentially identical to the [[Terran Huge Turret]] statistically, but with a slightly longer range; other than that and graphical improvements, it is completely unchanged. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built in inaccuracy. This | + | {{Comment|'' Essentially identical to the [[Terran Huge Turret]] statistically, but with a slightly longer range; other than that and graphical improvements, it is completely unchanged. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built-in inaccuracy. Until torpedoes start coming in armored, the [[Terran Turret 2]] is by far a better warhead interceptor.'' |
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+ | ''This weapon actually fires twice as fast as the [[Terran Huge Turret|Djinn]] while doing the same amount of damage, making it fairly powerful (at least against hulls). However, the [[Terran Turret 2|Super Houndtooth]] has higher ROF and speed, and slightly higher DPS. The Super Djinn does have a large advantage in terms of range, however.''}} | ||
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+ | [[Category:Blue Planet weapons]] |
Latest revision as of 15:00, 20 September 2021
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The Super Djinn Heavy Tactical Engagement System is slower to fire than the Super Houndtooth, but it offers more than triple the damage against hulls. Due to problems with plasma pulse cohesion, the Super Djinn tends to dissipate on shield matrices. The Super Djinn is an inadequate point defense weapon, but it is able to supplement beam weapons and torpedoes in inflicting hull damage. It is unable to defeat the contingent hull design of modern warships.
Performance
Statistics
Range | 2520 m | |
Rate of Fire | .66 shots per second | |
Velocity | 175 ms-1 | |
Base Damage | 100 | |
Armor Damage | Very Good | 125 |
Shield Damage | Good | 50 |
Subsystem Damage | Good | 75 |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Essentially identical to the Terran Huge Turret statistically, but with a slightly longer range; other than that and graphical improvements, it is completely unchanged. Unlike the pulse cannons that Alliance ships mount in Blue Planet, it has no built-in inaccuracy. Until torpedoes start coming in armored, the Terran Turret 2 is by far a better warhead interceptor.