Difference between revisions of "GTM Synaptic"
m |
(new pic) |
||
Line 2: | Line 2: | ||
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
+ | {{shipimage|image=[[Image:Synaptic_320x240.jpg]]|caption=The GTM-1 Synaptic Bomb}} | ||
+ | |||
==Tech Room Data== | ==Tech Room Data== | ||
Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).<br><br> | Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).<br><br> |
Revision as of 09:13, 23 June 2006
GTM-1 Synaptic Bomb
File:Synaptic 320x240.jpg |
---|
The GTM-1 Synaptic Bomb |
Contents
Tech Room Data
Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).
Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.
Veteran Comments
Generally the shockwave seems to wash over enemy interceptors' sheilds, and the bomblets rarely hit their marks, so load up on GTM Hornets or GTM Interceptors instead, or just put in another bank of bombs.
Performance
Statistics
Range | 225 m |
Rate of Fire | 1 / 5 s |
Velocity | 90 mps |
Damage | 60 |
Against Hullplating | Excellent |
Against Shields | Good |
Against Subsystems | Excellent |
Shockwave Radius | 50m / 100 m |
Homing System | None |
Notes
Spawned warheads
Range | 1050 m |
Velocity | 175 mps |
Damage | 35 |
Against Hullplating | Excellent |
Against Shields | Excellent |
Against Subsystems | Average |
Shockwave Radius | None |
Homing System | Heat Seeking |
View Cone | 180 degrees |
Turn Rate | 1.5 s |