Difference between revisions of "Darkness Before The Abyss"

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(Adding Force Count.)
(Act 2 updates.)
 
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==Background==
 
==Background==
  
The 74th Templars have been transferred to the GTD ''Seleuceus,'' as the GTVA fleet moves to assault positions in Ross 128.
+
The 74th Templars have been transferred back to the GTD ''Ramayana.'' With the Earth Alliance forces cut down in Delta Serpentis, the ''Ramayana'' task force moves to assault EA outposts in Ross 128 and investigate their intentions.
  
The objective of this sortie is to capture an EA Cargo Depot, guarded by multiple cruisers and strike craft.
+
The objective of this sortie is to capture a high-traffic EA Cargo Depot, guarded by multiple cruisers and strike craft.
  
 
==Walkthrough==
 
==Walkthrough==
  
You have two three-ship wings. Recommend switching out the Hercules Mark III for the Ereshkigal, you'll probably need the extra speed. (Do not expect the Perseus or the Mihos to last long against any of the cruisers' anti-air batteries, if you desire to use either one, have Stilettos or Corinthos LRMs on hand to take out subsystems at long range.)
+
You have two three-ship wings. Recommend switching out the Hercules Mark III for another craft, you'll probably need the extra speed. (Either use the Ereshkigal if you're confident in knife-fighting capability in thick point defense envelopes, or use the Perseus for a hit-and-run craft that can use the Corinthos.) Either way, prefer everyone has something that can use the Hastor.
  
 
Start by taking out Gaia and Thalassa Wings, keeping your distance from the ''Sidonis'' and ''Alcibiades.''
 
Start by taking out Gaia and Thalassa Wings, keeping your distance from the ''Sidonis'' and ''Alcibiades.''
  
Then, use your anti-system missiles to destroy both of the Carriers' Radar Systems (they take three Stilettos each). That will temporarily shut down the depot's sentry grid.
+
Then, destroy both of the Carriers' Radar Systems (the antennas take six Cornithos missiles, otherwise perform a hit-and-run fly-by strike with the Hastor and Hurricanes). That will shut down the depot's sentry grid. In the meantime, destroy the Freighters.
  
The ''Aglyptis'' and ''Ephilates'' will jump into the field. Their fighters won't come to you yet, in the meantime, destroy the freighters. Once you're done with that, start drawing Lux and Iross Wings away from their escorts and take them out. Those two ships will have taken off.
+
After a re-arming break, the ''Aglyptis'' and ''Ephilates'' will jump into the field. Start drawing Lux and Iross Wings away from their escorts and take them out. The two ships will have taken off (don't worry about scanning the Aglyptis if you're not confident in surviving the flak envelope or otherwise at the mercy of the wing's EMP-capable missiles).
  
Everything seems fine for now, until an anomaly pops up in the depot. Command warns you about this, so get to full burners and get five kilometers away from the danger zone (a beacon will mark the epicenter).
+
Everything seems fine for now, until an anomaly pops up in the depot. Your wingmen and Command warns you about this, so get to full burners and get to seven kilometers away from the danger zone (a beacon will mark the epicenter).
  
 
After you get clear and your wingmen rally on you, watch the fireworks show, listen to some exposition, and jump back to base.
 
After you get clear and your wingmen rally on you, watch the fireworks show, listen to some exposition, and jump back to base.
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** ''Alpha'' (3) (*)
 
** ''Alpha'' (3) (*)
 
*** Karim
 
*** Karim
*** Irving
+
*** Pasteur
  
 
* 3 GTF ''Ereshkigal''
 
* 3 GTF ''Ereshkigal''
 
** ''Beta'' (3) (*)
 
** ''Beta'' (3) (*)
*** Pasteur
+
*** Irving
 +
 
 +
* 3 GTF ''Perseus Adv''
 +
** ''Delta'' (3) (^)
  
 
|strikecraft_2 =
 
|strikecraft_2 =
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* 4 EAF ''Claymore Mark II''
 
* 4 EAF ''Claymore Mark II''
 
** ''Thalassa'' (4)
 
** ''Thalassa'' (4)
* 7 EAF ''Claymore Mark III''
+
* 4 EAF ''Claymore Mark III''
 
** ''Gaia'' (4)
 
** ''Gaia'' (4)
**''Lux'' (3)
 
 
  
 
* 137th Argonauts:
 
* 137th Argonauts:
 
* 3 EAF ''Claymore''
 
* 3 EAF ''Claymore''
 
** ''Iross'' (3)
 
** ''Iross'' (3)
 +
* 3 EAF ''Kestros''
 +
**''Lux'' (3)
  
 
|casualties_1 =
 
|casualties_1 =
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}}
 
}}
  
(*): Player-selectable craft: may be replaced with the GTF Mihos, GTF Perseus ADV, or GTB Artemis ADV.
+
(*): Player-selected craft: may be replaced with the GTF Mihos, GTF Perseus ADV, or GTB Artemis ADV.
 +
 
 +
(^): Available as reinforcements.
  
 
($): Self-destructed.
 
($): Self-destructed.
  
 
[[Category:Inferno Nostos Campaign Walkthrough]]
 
[[Category:Inferno Nostos Campaign Walkthrough]]

Latest revision as of 03:50, 13 January 2026

Inferno Nostos


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ACT 1 - MISSION 12

Fighter squadron: 74th Templars

Description: Capture an EA Cargo Depot in Ross 128.


Background

The 74th Templars have been transferred back to the GTD Ramayana. With the Earth Alliance forces cut down in Delta Serpentis, the Ramayana task force moves to assault EA outposts in Ross 128 and investigate their intentions.

The objective of this sortie is to capture a high-traffic EA Cargo Depot, guarded by multiple cruisers and strike craft.

Walkthrough

You have two three-ship wings. Recommend switching out the Hercules Mark III for another craft, you'll probably need the extra speed. (Either use the Ereshkigal if you're confident in knife-fighting capability in thick point defense envelopes, or use the Perseus for a hit-and-run craft that can use the Corinthos.) Either way, prefer everyone has something that can use the Hastor.

Start by taking out Gaia and Thalassa Wings, keeping your distance from the Sidonis and Alcibiades.

Then, destroy both of the Carriers' Radar Systems (the antennas take six Cornithos missiles, otherwise perform a hit-and-run fly-by strike with the Hastor and Hurricanes). That will shut down the depot's sentry grid. In the meantime, destroy the Freighters.

After a re-arming break, the Aglyptis and Ephilates will jump into the field. Start drawing Lux and Iross Wings away from their escorts and take them out. The two ships will have taken off (don't worry about scanning the Aglyptis if you're not confident in surviving the flak envelope or otherwise at the mercy of the wing's EMP-capable missiles).

Everything seems fine for now, until an anomaly pops up in the depot. Your wingmen and Command warns you about this, so get to full burners and get to seven kilometers away from the danger zone (a beacon will mark the epicenter).

After you get clear and your wingmen rally on you, watch the fireworks show, listen to some exposition, and jump back to base.

Notes

Total number of forces

Forces involved
Belligerents
  • Earth Alliance
Ships
  • N/A
  • 3 EACa Tyrannos
    • Sidonis
    • Alcibiades
    • Ephilates
  • 4 EAFr Belus
    • Freighter (4)
  • 1 EASC Minoa
    • Aglyptis
  • 14 EASG Gungnir
  • 30 EC 1
Strikecraft
  • 74th Templars:
  • 3 GTF Hercules Mark III
    • Alpha (3) (*)
      • Karim
      • Pasteur
  • 3 GTF Ereshkigal
    • Beta (3) (*)
      • Irving
  • 3 GTF Perseus Adv
    • Delta (3) (^)
  • 91st Bloodletters:
  • 4 EAF Claymore Mark II
    • Thalassa (4)
  • 4 EAF Claymore Mark III
    • Gaia (4)
  • 137th Argonauts:
  • 3 EAF Claymore
    • Iross (3)
  • 3 EAF Kestros
    • Lux (3)
Casualties
  • 0-2 GTF Ereshkigal
    • Beta (2)
  • 4 EAF Claymore Mark II
    • Thalassa (4)
  • 7 EAF Claymore Mark III
    • Gaia (4)
    • Lux (3)
  • 3 EAF Claymore
    • Iross (3)
  • 0-4 EAFr Belus
    • Freighter (4)
  • 14 EASG Gungnir ($)
  • 30 EC 1 ($)

(*): Player-selected craft: may be replaced with the GTF Mihos, GTF Perseus ADV, or GTB Artemis ADV.

(^): Available as reinforcements.

($): Self-destructed.