Difference between revisions of "GTW Disruptor"
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− | The '''GTW-41 Disruptor Cannon''' is a [[ | + | The '''GTW-41 Disruptor Cannon''' is a [[primary weapon]] which can deliver heavy subsystem damage while inflicting only minor hull damage. This combination makes the Disruptor appropriate for disabling and disarming hostile ships in preparation for capture operations. |
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
− | {{shipimage|image=[[Image: | + | {{shipimage|image=[[Image:Disruptor.gif]]|caption=The GTW-41 Disruptor Cannon}} |
==Tech Room Data== | ==Tech Room Data== | ||
A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems. | A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems. | ||
+ | ===Command Brief Animation=== | ||
+ | [[Image:CB disruptor 80 M.png|The GTW Disruptor schematic in a CB Animation.]]<br> | ||
The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction. | The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{ | + | {{Primary_weapon |
+ | |name =GTW Disruptor | ||
+ | |range =640 | ||
+ | |rof =3.33 | ||
+ | |velocity =475 | ||
+ | |damage =15 | ||
+ | |armor_damage =0.875 | ||
+ | |shield_damage =1.5 | ||
+ | |subsystem_damage =15}} | ||
+ | |||
+ | ==Compatibility== | ||
+ | |||
+ | The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot. | ||
+ | |||
+ | |||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=2 style="background:#351515;"| '''Compatibility''' | ||
+ | |- align="center" | ||
+ | | style="width:120px" |Ship Class | ||
+ | | style="width:60px" |Compatible | ||
+ | |- align="center" | ||
+ | | [[GTF Apollo]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Ulysses]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Valkyrie]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Hercules]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Loki]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Athena]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Zeus]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Medusa]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTB Ursa]] | ||
+ | | ✓ | ||
+ | |} | ||
+ | |||
==Notes== | ==Notes== | ||
− | *Weapon has [[Weapons.tbl#Weapon Flags|Puncture]] flag which | + | *Weapon has [[Weapons.tbl#Weapon Flags|Puncture]] flag which reduces the damage inflicted to the target's hull |
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|FS1's subsystem-buster. The Disruptor is marginally more effective against shields | + | {{Comment|FS1's subsystem-buster. The Disruptor is marginally more effective against shields than the [[GTW ML-16]] Laser, so if you're trapped without [[GTW Avenger|GTW-15 Avenger Cannons]] and need to punch through shielding, a combination of this and the [[GTM Fury|GTM-3 Fury Missile]] will serve you fairly well. If the Avenger's available, though, take that in preference.}} |
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 14:51, 21 September 2020
The GTW-41 Disruptor Cannon is a primary weapon which can deliver heavy subsystem damage while inflicting only minor hull damage. This combination makes the Disruptor appropriate for disabling and disarming hostile ships in preparation for capture operations.
The GTW-41 Disruptor Cannon |
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Contents
Tech Room Data
A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.
Command Brief Animation
The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.
Developer Notes
The anti-subsystem weapon
Performance
Statistics
Name | GTW Disruptor | |
Range | 640 m | |
Rate of fire | 3.33 s-1 | |
Velocity | 475 ms-1 | |
Damage | 15 | |
Armor damage | 0.875 | |
Shield damage | 1.5 | |
Subsystem damage | 15 |
Additional properties
- Weapon is a primary cannon (Primary weapon)
Compatibility
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
Compatibility | |
Ship Class | Compatible |
GTF Apollo | ✓ |
GTF Ulysses | ✓ |
GTF Valkyrie | ✓ |
GTF Hercules | ✓ |
GTF Loki | ✓ |
GTB Athena | ✓ |
GTB Zeus | ✓ |
GTB Medusa | ✗ |
GTB Ursa | ✓ |
Notes
- Weapon has Puncture flag which reduces the damage inflicted to the target's hull