GTB Ursa

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Gtbursa-old.jpg
The GTB Ursa

The GTB Ursa was the heaviest Terran bomber in use during the Great War. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player-flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the FreeSpace Reference Bible put it, "[t]hese ships cost more to make than it takes to buy a small moon."

The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of Ursa-class bombers participated in the final attack on the SD Lucifer. The GTM Harbinger bomb was specifically designed to be used on Ursa bombers.

Description:

FS1 Tech Room Description

The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.

FS2 Tech Room Description

The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.

Developer Notes

Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.

Name origin

In the Latin language, ursa means "female bear." The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.

Performance:

Statistics

Type Assault Bomber
Manufacturer Han-Ronald Corp.
Maneuverability Very Poor
Yaw, Pitch, Roll 5.5, 6.0, 6.0 s
Max Velocity 45.0 - 60.0 ms-1
Max Afterburner Velocity 90.0 ms-1
Armor Very Heavy
Hitpoints 550
Shields 850
Length 41 m


Armaments

FreeSpace 1 FreeSpace 2
Bank Guns Standard Loadout Standard Loadout
1st 3 Avenger Prometheus R
2nd 2 Avenger Prometheus R
Compatible Primaries Compatible Primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey, Maxim
FreeSpace 1 FreeSpace 2
Bank Capacity Standard Loadout Standard Loadout
1st 80 MX-50 Hornet
2nd 80 Synaptic Piranha
3rd 80 Tsunami Cyclops
Compatible Secondaries Compatible Secondaries
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, Synaptic, Stiletto, Tsunami, Harbinger, EM Pulse, Cluster Bomb MX-64, EMP Adv., Tempest, Hornet, Tornado, Harpoon, Trebuchet, Piranha, Stiletto II, Infyrno, Cyclops, Helios
FreeSpace 1 FreeSpace 2
Turret Type Amount Turret Type Amount
Banshee 1 UD-8 Kayser 1

Modding Resources

The GTB Ursa in FS2_Open 24.0.0 + MediaVPs 4.7.2

Retail:

$POF File: bomber05.pof
Textures: bomber05-01(a/b/c), bomber05-02(a/b), thruster01

MediaVP 3.6.10:

$POF File: ???
Textures: bomber05-01, glass, Damage, Tercoc01


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???


Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer than raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A Banshee just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.


The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin "chin" weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.


Good against heavily armored and armed warships, but only if the aforementioned warships' fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you're screwed. The Ursa doesn't have the speed to escape from anything.


The Ursa's high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa's (and all bombers') turrets do not fire upon marauding ships, but rather fire upon the bomber's current target, making it useless against multiple targets.


While many people prefer this to the Boanerges, I do not. Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me. Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.


Note that bomb capacity is not that great when compared to the Medusa. The Ursa can hold 15 Tsunamis, the Medusa can hold 13 (same for the Cyclops). However, it does have the advantage of being able to carry the Harbinger and the Helios, as well as a wider variety of primary and secondary weapons. I'd take the Medusa or Artemis, unless you have the bigger bombs available.


You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It's still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.


I find that if you put a Maxim in the first slot and load up on Cyclops, the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.


I find the Ursa is the best bomber for a high-ping player when flying in multi. With high ping, it is very very hard to kill fighters; this is when the Ursa's heavy shields and the Kayser turret come in handy. The turret is especially good in those situations.


While the Ursa is overall much superior to the Boanerges, keep in mind that the Ursa's abysmal speed is its most glaring weakness. It'll take forever to escape from point-defenses, and if you try to, you'll find that at best, your shields will be severely damaged. It's usually better to simply turn and destroy the offending turret or flak gun rather than try to run. For this, the Maxim is the best choice. Not only could you remove them from a distance, if you happen to forget one, it'll tear it apart. Trebuchets will work too.


For all the hassle caused by that offset primary mount, the sheer concentration of power provided by three tightly-packed guns can ruin any fighter dumb enough to fly in a straight line for more than a couple seconds. If you're like me and you're better at aiming with those than with the chin mounts (for whatever bizarre reason), you can find yourself winning jousts with incoming fighters and scraping interceptors off your wingmates' backs with surprising ease, and without having to touch your secondaries.


Secondary weapon compatibility is better than the Boanerges. Having a bank of Tempests or Harpoons can make a big difference when trying to turn hostile fighters into expanding balls of gas. The Boanerges cannot mount either of those.


An excellent bomber in FS1. Whether better at aiming with the chin guns or the tri-gun mount on the side, the Ursa is able to project the necessary firepower gun-wise to deal with assault fighters like Basilisks. Note as well that Ursas can additionally be played as anti-fighter missile boat across either game - they can carry 240 Hornets, 60 Interceptors, 96 Harpoons, or 192 Tornados. The ability to carry Harpoons, seemingly more effective for their space against lighter Shivan ships like the Dragon or Manticore, makes this preferable to the Boanerges in FS2, as does the ability to fit the Maxim to the tri-gun mount while still having the Kayser as chin guns to deal with enemy ships instead of being stuck with a single primary weapon the entire battle.