Difference between revisions of "Multiplayer FAQ"
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− | *'''Question:''' How many players does | + | *'''Question:''' How many players does FreeSpace Open allow in multiplayer games? |
**'''Answer:''' Up to 12 human participants, plus any number of AI players. | **'''Answer:''' Up to 12 human participants, plus any number of AI players. | ||
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*'''Question:''' Can we use mods in multiplayer? | *'''Question:''' Can we use mods in multiplayer? | ||
− | **'''Answer:''' Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions [[List of Supported Mods| | + | **'''Answer:''' Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions [[List of FS2NetD-Supported Mods|here]]. |
Latest revision as of 16:26, 22 March 2009
- Question: How many players does FreeSpace Open allow in multiplayer games?
- Answer: Up to 12 human participants, plus any number of AI players.
- Question: Is work being done on increasing this number?
- Answer: Not currently. It is not an easy task, and there are more important things that need doing first. It may happen some day, though.
- Question: What multiplayer modes are available?
- Answer: Coop, Team vs Team and Dogfight modes are available. As for mission variety, this is entirely up to the mission designer and can go well beyond simple fighting.
- Question: Can we play campaigns in multiplayer?
- Answer: Yes. Campaigns that are set up for multiplayer will show up in the campaigns page of the game creation screen.
- Question: Can we use mods in multiplayer?
- Answer: Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions here.
- Question: Is there a way to send messages only to your own team or to a specific player when in the lobby or the briefing screen?
- Answer: Yes. If you begin a message with "/F:", it sends the message only to friendly team members, if you begin it with "/H:", the message will be sent to hostile team members only, and if you begin it with "/playername:" only that player will receive it. NOTE: This feature is currently in testing and will not work on all builds.